Also, PS3 has higher power consumption and thus heavier costs :-)

On Mon, Apr 25, 2011 at 10:47 PM, <sascha.kriss...@web.de> wrote:

> On Mon, Apr 25, 2011 at 10:18:11PM +0200, Sylvain Munaut wrote:
> > Hi,
> >
> > > Apologies if this subject has already been covered, but has anyone
> attempted
> > > to do table generations using PS3 hardware?
> >
> > I did a few back-of-the-enveloppe calculation and it ended up being in
> > the same order of magnitude as the ATI GPU cards ... but less
> > convenient (need to re-implement / re-test / re-rebug and not really
> > faster), so I didn't pursue.
> >
>
> The performance on the Cell should be quite bad:
>
> 6 * 128bit ALU @ 3ghz
> versus
> 320 * 160bit ALU @ 750mhz (HD5870)
>
> together with the fact that the PS3 has way to little RAM for the index
> files. So you could use it for generation, but since that phase is now
> over, why bother. Once there was the plan to put some Cell blade clusters
> to work, but it was abandoned after some initial testing of an incomplete
> version of the generator. What we learnt was that it could be done,
> development on PS3+linux is quite comfortable. Last time i checked, the
> Cell architecture was a dead end and the current hardware is simply too
> old for HPC (if you do not happen to have your code running on an existing
> cluster, in that case the cost of migration may be uneconomical).
> As a sidenote the ration of SRAM to ALUs is also higher on the cell
> compared
> to GPU, be it nvidia or ati, consequently the MIPS per square millimeter
> is lower for problems which do not need excessive amounts of cache memory
> like A5/1 crypto.
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