According to Dom Lachowicz <[EMAIL PROTECTED]>:

> I'll reply to the rest of these statements/comments in a bit, but this one 
> above is just horribly wrong.

I'm sorry about that. BTW that is why I'm speaking instead of coding :-)
 
[...]
> In this case, everything could be done entirely XP. But now, we depend on 
> being able to basically extract RGB(A) buffers from images and paste them 
> onto drawables in *every* graphics impl, not just Unix. Until we go entirely 
> XP here (which I doubt that we'll ever do), Graphics _must_ know about 
> Image's implementation, which is perfectly fine here because *Graphics' role 
> is a creator/manager/renderer of a specific subclass of GR_Image.

RGBA is not a problem at all for BeOS, for MacOS X, and for MacOS < X I
think we will be able to deal with it if it is not supported (but I doubt
it isn't).
So receiving a raw pixmap in RGB(A) is really XP.

> This code is not broken.

Sure :-)


Hub

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