>Actually, I think Sketch may be able to save as SVG.  If so, that'd be less
>work.

Yes, but it still involves me downloading Sketch and saving as SVG which is 
all of the "work" i had imagined this would be :)

>The only way to have high-quality WYSIWYG clipart is via vector images.
>Resizing raster images is an inherently messy process.  Even if you don't
>resize them manually, your output still isn't likely to be WYSIWYG, unless
>you have either:
>
>   - a very low-resolution printer, or
>   - a very high-resolution screen.

True dat...

>If everyone's comfortable with the quality issue, then going with #1 is
>fine.

I'm comfortable with the quality issue *for now*. I want as much 
low-development, 0 bug eye candy in as possible. However, I do agree with 
you (and always have agreed) that SVG is the way to go for clipart. My only 
argument is that if we fall back to PNG now, it will be *trivial* (like 1 
LOC probably) to change everything over to SVG images, if and when they 
work.

I think that users will be _very_ forgiving. Seeing as how we don't really 
have much of an imaging framework in place now (nor can we scale images via 
some menu or dialog) this isn't a high concern of mine *at the present 
time*. It will become a concern once we get a new imaging framework in 
place. I'm having dinner with LDR tomorrow to talk this stuff over, and he 
is said to know a thing or two about this sort of thing. [1]

Dom
[1]: Officially, the biggest understatement of the century thus far

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