I have made changes to the UT_RGBcolor class, so that it can 
represent a transparent colour -- I have taken the approach 
suggested by Joaquin with an extra bool, because it makes it 
possible to create a transparent colour that otherwise appears to be 
white and that way we do not need to modify the graphics classes to 
draw white bacground when the colour is set to transparent.

I also removed the propety querry from 
fp_Run::updateBackgroundColor(); this fix does not deal with the 
fact that the function itself is probably called more often than it 
should be, but I will that to Joaquin.

files: ut_misc.cpp/h, fp_Run.cpp/h, fp_TextRun.cpp

Tomas

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