User-friendly computers soon for disabled

  Efforts are underway to develop a more user-friendly computer that
responds to physically challenged individuals

Published on  7/16/2008 6:41:58 PM

Washington: Efforts are underway to develop a more user-friendly
computer that responds to physically challenged individuals.

Current designs are particularly frustrating for the disabled, the
elderly and anybody who has trouble with a mouse, reports IANS.

A new approach developed by Washington University researchers would
put each person through a brief skills test and generate a
mathematically based version
of the user interface optimised for his or her vision and motor abilities.

"Assistive technologies are built on the assumption that it's the
people who have to adapt to the technology. We tried to reverse this
assumption, and make
the software adapt to people," the study's co-author Krzysztof Gajos said.

Tests showed the system closed the performance gap between disabled
and able-bodied users by 62 per cent, and disabled users strongly
preferred the automatically
generated interfaces.

"This shows that automatically generating personalised interfaces
really does work, and the technology is ready for prime time," Weld
said.

The system, called Supple, begins with a one-time assessment of a
person's mouse pointing, dragging and clicking skills. A ring of dots
appears on the screen
and as each dot lights up, the user must quickly click on it.

The task is repeated with different-sized dots. Other prompts ask the
participant to click and drag, select from a list, and click
repeatedly on one spot.

Participants can move the cursor using any type of device. The test
takes about 20 minutes for an able-bodied person or up to 90 minutes
for a person with
motor disabilities.

Researchers tested the system last summer on six able-bodied people
and 11 people with motor impairments. The resulting interfaces showed
one size definitely
did not fit all.

A man with severe cerebral palsy used his chin to control a trackball
and could move the pointer quickly but spastically. Based on his
skills test, Supple
generated a user interface where all the targets were bigger than
normal, and lists were expanded to minimise scrolling.

In contrast, a woman with muscular dystrophy who participated in the
study used both hands to move a mouse. She could make very precise
movements but moved
the cursor very slowly and with great effort because of weak muscles.

Based on her results, Supple automatically generated an interface with
small buttons and a compressed layout.

These findings were presented on Tuesday at the Association for the
Advancement of Artificial Intelligence in Chicago.

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