<applet width="600" height="500" codebase="applet/" archive="imaging.jar" code="Main.class">

Try codebase="/applet"


I've noticed that if I try and upload a large (> 1mb) file (it just happens to be a JPEG) 4D crashes, this is both 6.8 and 2003.

4D tries to load the entire upload into memory and it ends up in a BLOB. In fact there will be a few copies in memory before it gets to Active4D. If you want to allow such large uploads, you need to give your server a whole lot of memory. If you don't want to allow large uploads, with 4D 2003 you can set the maximum request size in Active4D.ini and it will be used by 4D.


Regards,

   Aparajita
   Victory-Heart Productions
   [EMAIL PROTECTED]
   www.aparajitaworld.com

   "If you dare to fail, you are bound to succeed."
   - Sri Chinmoy   |   www.srichinmoylibrary.com



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