Peter

Can you elaborate on this procedure?  Are you saying that the shell
methods do not need to be within 4D?  And they're called externally
somehow?

Thanks,

Michael Check



On Wed, Sep 2, 2009 at 11:36 AM, <[email protected]> wrote:
>> The plugin cannot remain independent of the shell. The shell is the
>> glue between 4D and the plugin.
>
> I appreciate this, however, we've always been able to specify the names
> far 4D method callbacks ('A4D Set Stream Callbacks').
>
> I haven't used the A4D shells in their raw form for about 5 years and only
> ever use them as a reference for how to call the plugin. This has never
> been a problem since the plugin has (up till now) been independent of any
> particular method naming in 4D. This makes it possible (for example) to
> build real 4D components around the A4D plugin without conflicting with
> any A4D library code.
>
> It would be good if this level of independence could continue to be
> supported (e.g. with a 'A4D_Set_httpBody_Callback' command).
>
> Regards
>
> Peter
>
>
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