On 2 Sep 2009, at 20:05, Michael Check wrote:
Can you elaborate on this procedure? Are you saying that the shell methods do not need to be within 4D? And they're called externally somehow?
No - not at all. I'm just saying that if you want to write a custom shell (still in 4D code) instead of using the one supplied with A4D, you have always been able to do this because the plugin has allowed us to specify the 4D callback method names instead of having them hard coded (internally in the plugin).
Peter _______________________________________________ Active4D-dev mailing list [email protected] http://mailman.aparajitaworld.com/mailman/listinfo/active4d-dev Archives: http://mailman.aparajitaworld.com/archive/active4d-dev/
