On 30.03.2012 10:53, Marco Martin wrote:
however, if we do want to keep the "close" button and if we put buttons int
he title bar, it could be drawn exactly as we do the "close" button on
plasmoids.

I think we should just make a decision now.
Personally, I tend towards "Either both buttons or none" to clearly separate the two different kinds of "dialogs", and I think that in addition to the presence or absence of buttons we should offer other visual distinctions so that the user immediately knows if this is a dialog where she has to tap "Save" or not. But that is more of a personal preference. I don't have a problem with abolishing the close/cancel buttons altogether, so if the majority is for that, I won't object.

yeah, that's an idea as well

would basically look like a tooltip?

basically, yes, but with a "pointer" pointing to the element in question.
bad ascci art

[ Already Taken ]
      ^
  |=/ \=======|
  |
  | Error mesage |
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in this case could be tap over to dimiss if cover something the user
doesn't want

yes, that would work ...

i did an experiment with a baloon tip for dialogs at a certain point.
it was abandoned because was quite difficult to be used in Plasma::Dialog but
the graphics is still there (well, almost impossible due to the requirement of
window mask in non composited case ;)

if we stay with something just on-canvas in this case there would be no
problem tough

I like that, since it generally spares us having to allocate space for possible error messages in every UI where there might be any. However, this only works if we can check for errors immediately after each entry was made on a screen with multiple input fields. What I don't want to see is a form with multiple input fields each popping up its own error balloon because the user has made several problematic entries and they are all validated at the same point. If that doesn't happen, I'm totally fine with the balloons.

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