2012/9/4 Kai Sterker <kai.ster...@gmail.com>: > With regards to pathfinding, we use a square grid instead of the 4:3 > ratio of X and Y axis. [...] > Any opinions on that? Or would this seem an issue too small to worry about?
I guess it would be nice to fix it, and like you said, hardcoding seems quite restrictive to any third-party games that want to use the Adonthell engine. Cheers, Josh _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel