2012/9/4 Kai Sterker <kai.ster...@gmail.com>:

> With regards to pathfinding, we use a square grid instead of the 4:3
> ratio of X and Y axis.
[...]
> Any opinions on that? Or would this seem an issue too small to worry about?

I guess it would be nice to fix it, and like you said, hardcoding
seems quite restrictive to any third-party games that want to use the
Adonthell engine.

Cheers,
Josh

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