On Tue, Sep 4, 2012 at 2:43 PM, Josh Glover <jmg...@gmail.com> wrote:
> I guess it would be nice to fix it, and like you said, hardcoding > seems quite restrictive to any third-party games that want to use the > Adonthell engine. Added the item to the Waste's Edge engine requirements. It should be something that doesn't need very intimate knowledge of the engine. A bit of trigonometry and a pointer to the world::character class should be enough :-). Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/adonthell-devel