On Tue, Sep 4, 2012 at 2:43 PM, Josh Glover <jmg...@gmail.com> wrote:

> I guess it would be nice to fix it, and like you said, hardcoding
> seems quite restrictive to any third-party games that want to use the
> Adonthell engine.

Added the item to the Waste's Edge engine requirements. It should be
something that doesn't need very intimate knowledge of the engine. A
bit of trigonometry and a pointer to the world::character class should
be enough :-).

Kai

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