Hi All, I'm trying to get my app to release some memory, as it can grow quite large, and throw an OutOfMemory exception.
Here is a test example, the code is pretty small, but I'm reading a 35meg file. Here's what the code looks like: byte[] data = ReadFile( ...); //memory footprint is about 42megs (taskman), which is acceptable chars = Encoding.ASCII.GetChars( data ); //jumps to 115meg --varies a few meg depending upon the Encoding used. data = null; //still stays at 115meg GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); //memory is still at 115 meg. Is there any reason why the memory wouldn't have been released after calling GC.Collect()? I'm assuming calling GC.Collect() would have released the memory used by data. Thoughts? Comments? Thanks, Dave =================================== This list is hosted by DevelopMentorĀ® http://www.develop.com View archives and manage your subscription(s) at http://discuss.develop.com
