A PHILOSOPHY OF COMPUTER ART Dominic McIver Lopes Publisher: Routledge Date of publication: August 2009
http://www.apoca.mentalpaint.net/ >From the invention of the press, to the elevator, acrylic paint, and the electric guitar, technological progress has helped drive changes in ancient art forms (in these cases, literature, architecture, painting, and music). But sometimes entirely new art forms (such as the movies) spring from new technologies. In A Philosophy of Computer Art, Lopes argues that computer art is a new art form. While it is true that digital encoding is having an enormous impact on traditional arts, the essence of the computer is not digital encoding. Rather, computers run computational processes or algorithms that enable them to modify a display based on input. Computer art takes advantage of this to achieve interactivity, where the audience of a work has a part to play in how the work unfolds. Billions of people already know computer art in the form of video games, and Lopes shows how highbrow computer artists work with the same basic materials and opportunities as video game designers. About the Book Dominic McIver Lopes, Pricis of A Philosophy of Computer Art Derek Matravers, Sorting Out the Value of New Art Forms Works Discussed in the Book 1.3 Jim Andrews, Seattle Drift 1.4 Stelarc, Exoskeleton 2.1 Jeffrey Shaw, Golden Calf 2.2 Ken Goldberg, Telegarden 2.3 Damian Lopes, Project X 2.4 Scott Snibbe, Boundary Functions 3.3 Jeffrey Shaw, Legible City 3.5 Daniel Rozin, Wooden Mirror 5.4 Camille Utterback and Romy Archituv, TextRain 6.1 Lynn Hershman, Deep Contact 7.1 Will Crowther, Colossal Cave Adventure 7.3 Thomson and Craighead, Triggerhappy
