A PHILOSOPHY OF COMPUTER ART
Dominic McIver Lopes
Publisher: Routledge
Date of publication: August 2009

http://www.apoca.mentalpaint.net/

>From the invention of the press, to the elevator, acrylic paint,
and the electric guitar, technological progress has helped drive
changes in ancient art forms (in these cases, literature,
architecture, painting, and music). But sometimes entirely new
art forms (such as the movies) spring from new technologies. In A
Philosophy of Computer Art, Lopes argues that computer art is a
new art form. While it is true that digital encoding is having an
enormous impact on traditional arts, the essence of the computer
is not digital encoding. Rather, computers run computational
processes or algorithms that enable them to modify a display
based on input. Computer art takes advantage of this to achieve
interactivity, where the audience of a work has a part to play in
how the work unfolds. Billions of people already know computer
art in the form of video games, and Lopes shows how highbrow
computer artists work with the same basic materials and
opportunities as video game designers.

About the Book
Dominic McIver Lopes, Pricis of A Philosophy of Computer Art
Derek Matravers, Sorting Out the Value of New Art Forms

Works Discussed in the Book
1.3 Jim Andrews, Seattle Drift
1.4 Stelarc, Exoskeleton
2.1 Jeffrey Shaw, Golden Calf
2.2 Ken Goldberg, Telegarden
2.3 Damian Lopes, Project X
2.4 Scott Snibbe, Boundary Functions
3.3 Jeffrey Shaw, Legible City
3.5 Daniel Rozin, Wooden Mirror
5.4 Camille Utterback and Romy Archituv, TextRain
6.1 Lynn Hershman, Deep Contact
7.1 Will Crowther, Colossal Cave Adventure
7.3 Thomson and Craighead, Triggerhappy

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