Can someone more gaming savvy than me explain this to me?

 

About all I know about online gaming is that a customer or their kid will
piss off another gamer who then calls in the DoS artillery on said customer,
with other customers sharing the same network infrastructure becoming
collateral damage.  The part about DoS attacks on game servers usually
escapes my attention because I'm not hosting the server.

 

So does this actually obfuscate the client IP address and effectively
prevent DoS attacks on customers?  I had the impression the people ordering
the attacks got the IP address via some separate chat service not via the
game server, but maybe I'm wrong about that.

 

I assume this only works for certain games, hosted on Steam's network?  Is
there anything special that customers must do to take advantage of it?  Is
there anything we as the ISP have to do?

 

https://arstechnica.com/gaming/2019/03/valve-brings-dota-2em-s-dos-protected
-low-latency-networking-to-all-steam-devs/

 

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