If an attacker has your customer's public IP, and wants to target them directly rather than the server, then you are still hosed. I think the biggest issue is with the console games where the publishers cheap out and have their customers' xboxs/playstations/whatever act as the game server in a peer to peer networking model rather than paying for dedicated game server infrastructure. If your customer's game console is talking directly to the attacker, then they have the public IP already. There might be a VPN service that offers protection though.
On Mon, Mar 18, 2019 at 10:08 AM Joe Novak <[email protected]> wrote: > I think quite a bit of this is: 'we've finally diversified our edge > network, and got closer to the client then we had previously.' > > It reminds me of > https://qz.com/790208/how-the-company-behind-league-of-legends-rebuilt-its-own-internet-backbone-so-that-its-faster-for-gamers/ > > It's interesting what they are doing with steamworks. I'm sure there is > documentation on their official page for how the obfuscation works - or how > to take advantage of it with your game. Steamworks is like the official > Steam hook library that the game has to use to take advantage of whatever > they have going on. > > On Sat, Mar 16, 2019 at 11:27 AM Ken Hohhof <[email protected]> wrote: > >> Can someone more gaming savvy than me explain this to me? >> >> >> >> About all I know about online gaming is that a customer or their kid will >> piss off another gamer who then calls in the DoS artillery on said >> customer, with other customers sharing the same network infrastructure >> becoming collateral damage. The part about DoS attacks on game servers >> usually escapes my attention because I’m not hosting the server. >> >> >> >> So does this actually obfuscate the client IP address and effectively >> prevent DoS attacks on customers? I had the impression the people ordering >> the attacks got the IP address via some separate chat service not via the >> game server, but maybe I’m wrong about that. >> >> >> >> I assume this only works for certain games, hosted on Steam’s network? >> Is there anything special that customers must do to take advantage of it? >> Is there anything we as the ISP have to do? >> >> >> >> >> https://arstechnica.com/gaming/2019/03/valve-brings-dota-2em-s-dos-protected-low-latency-networking-to-all-steam-devs/ >> >> >> -- >> AF mailing list >> [email protected] >> http://af.afmug.com/mailman/listinfo/af_af.afmug.com >> > -- > AF mailing list > [email protected] > http://af.afmug.com/mailman/listinfo/af_af.afmug.com >
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