I have my own server and pay thme $60/month for the license on the server I own. This allows me to run as many cameras on that server I want, only limiting factor on number of cameras is bandwidth and processing power.
On Thu, Nov 3, 2016 at 11:13 AM, Jim Bouse [Brazos WiFi] <[email protected] > wrote: > I heard that YouTube Live is now open to everyone. May want to check that > out. > > > > I have the locally installed Wowza server on a VM. I think I pay $60/mo > or something per stream. I have plenty of bandwidth so that cost is > negligible. > > > > Jim Bouse > > Owner > > Mobile IT Pro - Brazos WiFi > > 979-985-5912 > > [email protected] > > > > *From:* Af [mailto:[email protected]] *On Behalf Of *Ken Hohhof > *Sent:* Thursday, November 03, 2016 10:02 AM > *To:* [email protected] > *Subject:* [AFMUG] Wowza cloud cost > > > > I seem to remember lots of folks gave Wowza a thumbs up. And I’m assuming > you should license the software and run your own server if you can get at > least one customer to pay you for the service. But the cloud version seems > like the way to start out, and my question is about Wowza Cloud for anybody > using that for things like tower cams. > > > > It looks like each camera would be $60/month, plus ingress and egress > bandwidth. What is your typical cost per camera including bandwidth? > > > > I thought the transcoding option would be a must have to scale the > resolution and bandwidth for different devices, but at $500/mo, that’s too > expensive. Does it work OK to just have one high resolution stream? Is > that transcoding option per stream? > > > > What if you have more like 5 cameras you want to put on your website. > That could be around $500/mo with the cloud service and including > bandwidth. That seems way out of line unless it’s generating ad revenue or > something. I can’t spend that much just because people would enjoy it. >
