I have my own server and pay thme $60/month for the license on the server I
own. This allows me to run as many cameras on that server I want, only
limiting factor on number of cameras is bandwidth and processing power.

On Thu, Nov 3, 2016 at 11:13 AM, Jim Bouse [Brazos WiFi] <[email protected]
> wrote:

> I heard that YouTube Live is now open to everyone.  May want to check that
> out.
>
>
>
> I have the locally installed Wowza server on a VM.  I think I pay $60/mo
> or something per stream.  I have plenty of bandwidth so that cost is
> negligible.
>
>
>
> Jim Bouse
>
> Owner
>
> Mobile IT Pro - Brazos WiFi
>
> 979-985-5912
>
> [email protected]
>
>
>
> *From:* Af [mailto:[email protected]] *On Behalf Of *Ken Hohhof
> *Sent:* Thursday, November 03, 2016 10:02 AM
> *To:* [email protected]
> *Subject:* [AFMUG] Wowza cloud cost
>
>
>
> I seem to remember lots of folks gave Wowza a thumbs up.  And I’m assuming
> you should license the software and run your own server if you can get at
> least one customer to pay you for the service.  But the cloud version seems
> like the way to start out, and my question is about Wowza Cloud for anybody
> using that for things like tower cams.
>
>
>
> It looks like each camera would be $60/month, plus ingress and egress
> bandwidth.  What is your typical cost per camera including bandwidth?
>
>
>
> I thought the transcoding option would be a must have to scale the
> resolution and bandwidth for different devices, but at $500/mo, that’s too
> expensive.  Does it work OK to just have one high resolution stream?  Is
> that transcoding option per stream?
>
>
>
> What if you have more like 5 cameras you want to put on your website.
> That could be around $500/mo with the cloud service and including
> bandwidth.  That seems way out of line unless it’s generating ad revenue or
> something.  I can’t spend that much just because people would enjoy it.
>

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