Despite the amazing popularity, it still does not draw me.
bp
<part15sbs{at}gmail{dot}com>
On 12/4/2016 9:47 AM, Josh Reynolds wrote:
Just to put things into perspective, League of Legends is currently
the largest competitive scene. The 2015 championships, which was a
multi-day multi-city bracketed event held in several countries, had
over 334 million viewers (not counting multiple people watching the
same stream). The final numbers on the 2016 event aren't in yet.
Colleges are giving out scholarships for this (no joke).
These events sell out places like the Staples center, and world cup
stadiums. Madison Square Garden may be next year.
On Dec 4, 2016 11:40 AM, "Josh Reynolds" <[email protected]
<mailto:[email protected]>> wrote:
Fun, fame, and profit.
Some of these YouTube streamers bring in over 150k a year in
advertising revenue. Most of these are young kids (preteen), some
actually teenagers.
Twitch streamers can bring in several hundreds of thousands a year
in stream donations.
My oldest (17/m) doesn't watch traditional TV. He's unfamiliar,
largely, with commercials. Sports on TV? No way. He watches Hulu,
Netflix, but mainly YouTube/twitch.
There's a new eSports bar going up here in KC. I bet they end up
with more net profit in the first year than the local Buffalo Wild
Wings. Mix of bar w/ pub food, TVs streaming games/championships,
and actual PCs/gaming (half-hourly charges).
On Dec 4, 2016 10:39 AM, "Ken Hohhof" <[email protected]
<mailto:[email protected]>> wrote:
I was born without the gaming gene, so can someone explain
Twitch to me?
I have a customer spending a lot of money (now that harvest is
over) for a speed tier with 5 Mbps of upstream so he can
broadcast. Which I see he does for 12 hours straight.
What is the appeal? Fun? Fame? Or profit? Does this bring
in advertising money? Enough to make it worthwhile?
And how does someone stream their game play for 12 hours
straight? Astronaut diapers? Lots of Mountain Dew and
Doritos? Or do they get breaks?