Hey Forrest, have you tried using a SureCall or Wilson LTE booster for
this?   I just installed another Cradlepoint LTE router yesterday as fail
over solution and will be testing a bit later today by disconnecting TWC
link.   Yesterday, I was running tests and with -65dBm on router dashboard
I was getting over 18Mbps constantly over Verizon service.


Jaime Solorza
Wireless Systems Architect
915-861-1390

On Fri, Aug 4, 2017 at 8:53 AM, Mike Hammett <[email protected]> wrote:

> One of the guys in my town that's played Ingress longer than I have (one
> of the first L16s in the Midwest) gave me a synopsis of what went wrong in
> Chicago. Everything. Wherever Niantic had the opportunity to do something
> incorrectly, they did. The Park they played in hosts events much larger
> than Pokemon Go Fest (Taste of Chicago, Lollapalooza, etc.), so there is
> certainly infrastructure there capable of accommodating large crowds.
>
> =====
> The expected event included a 2km walk path, different areas of the path
> visibly marked with different elements (what spawns there), 3 'contest
> periods', frequent free raids for everyone. During the contest periods
> people would plan to all rush to whatever area of the park was what their
> goal was to accomplish it. Then at the end when everyone was successful
> they would release that the first legendary would be spawning here -- right
> now.
>
> So here's what actually happened. In reality, the bag checking process to
> get in was so horrible that at least half the people missed 2 out of the 3
> contest periods. I arrived at 10am (it opened at 10am) I got in at 1pm.
> Once inside data connection was clearly an issue. They apparently did hire
> some company to provide wifi but it fell apart. There were cows put up
> everywhere but they just weren't enough. Secondly there was something going
> on with the game itself.. I had spotty data.. but I did have data. Ingress,
> telegram, websites, even youtube worked.. but pogo did not. I overheard
> that way more accounts were in the park than they expected. Did you know
> China can't even play the game? (everyone in China spoofs as the only way
> they can play it). So my guess is we had 20,000 people and 200,000 accounts
> attempting to play in Grant Park. No one could log in, people couldnt do
> the free raids. Spawns were shockingly sparse in general so occasionally
> something cool would spawn so EVERYONE would go to it. You didnt even have
> to be watching for it -- you could see the herd crossing the park... and
> now that we've got everyone in one spot.. of course none of them have data.
> That's what happened when everyone goes to one spot, lol. The humidity and
> heat just made it that much more miserable. There were these 'hip'
> youtubers acting as cheerleaders for the event completely ignoring that
> there were problems which was comical. People literately chanting 'we can't
> play' while they cheerily acted like the day was perfect.
>
> The grand finale was what really got me though.. I just don't understand
> it. Everyone was expecting a finale of some sort. Everyone waited at the
> main stage from 6 to 6:30 because... this all has to end with *something*
> right? Suppose they said "We're sorry for all the problems today, but it
> seems like a lot of people came out and had fun. Because of your efforts -
> Legendaries will be spawning all over the world in the next 24-48 hours...
> but they're coming to Chicago -- NOW. Be on the lookout, they're going to
> be everywhere at 7pm! " The entire crowd would have cheered and would have
> rushed out to get them. But they didn't say that.... They said 24-48 hours
> all over, the park closes at 7pm, everyone must be out. The end. The entire
> audience gave an audible 'what the hell?' .. then went home.. Then 1 hour
> later all of Chicago was legendaries with 100% catch rate. BUT MOST PEOPLE
> ALREADY WENT HOME. Lol. It's just hilarious how bad they are at
> communication. That one just shocks me because they could have ended the
> event with excitement but just said the wrong damn thing and ended it with
> disappointment.
> =====
>
>
>
>
>
>
>
> -----
> Mike Hammett
> Intelligent Computing Solutions <http://www.ics-il.com/>
> <https://www.facebook.com/ICSIL>
> <https://plus.google.com/+IntelligentComputingSolutionsDeKalb>
> <https://www.linkedin.com/company/intelligent-computing-solutions>
> <https://twitter.com/ICSIL>
> Midwest Internet Exchange <http://www.midwest-ix.com/>
> <https://www.facebook.com/mdwestix>
> <https://www.linkedin.com/company/midwest-internet-exchange>
> <https://twitter.com/mdwestix>
> The Brothers WISP <http://www.thebrotherswisp.com/>
> <https://www.facebook.com/thebrotherswisp>
>
>
> <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg>
> ------------------------------
> *From: *"Forrest Christian (List Account)" <[email protected]>
> *To: *"af" <[email protected]>
> *Sent: *Friday, August 4, 2017 2:33:31 AM
> *Subject: *Re: [AFMUG] OT Don't piss off a gamer
>
>
> I play Ingress, an earlier game that Niantic put out.  We have numerous
> events in Ingress, and we consider the spotty cell coverage and
> questionable server performance to just be part of the game.   Higher level
> players often end up with a satellite modem to be able to play in areas
> without cell coverage.
>
> Seems like Niantic has attracted a different, more entitled, crowd for
> Pokemon go.
>
> On Thu, Aug 3, 2017 at 5:51 PM, Chuck McCown <[email protected]> wrote:
>
>> Found on the interwebs...
>>
>> "The organizers of a Pokémon Go fest in Chicago went from being booed at
>> last week’s event to being sued by one angry attendee. The offended party,
>> Jordan Norton, has filed a class-action suit against event organizer
>> Niantic after being unable to partake in the online game, claiming they are
>> liable for false advertising Pokemon Go Fest, according to Complex Pop
>> Culture.
>>
>> Niantic and the carriers supplying coverage for the event have pointed
>> fingers at each other for its failure. Niantic CEO John Hanke said: “On the
>> pure network access issue, we provided detailed estimates on attendance and
>> required data throughput per user to our event partner (Sprint), who worked
>> with the major carriers to allow them to plan for adequate coverage,” he
>> said. “Some carriers deployed Cellular on Wheels (COWs) to extend their
>> capacity. In other cases, the providers deemed them unnecessary based on
>> other infrastructure already in place at the site. Users reported different
>> levels of success with these providers.”
>>
>> The lawsuit said the company described a festival “bursting with
>> activity” but was instead fraught with app errors and long lines. Although
>> Niantic offered apologies and refunds, that was not enough to quash the
>> gamer uprising.
>>
>> “In reality, those in attendance at the Fest were unable to play the Game
>> due to Defendant’s failure to account for the number of people that
>> attended the Fest,” reads the suit. “Due to Defendant’s failure to account
>> and prepare for the number of attendees at the Fest, angry attendees found
>> themselves waiting in line to enter the Fest hours after commencement of
>> the event.”
>>
>> “Had Plaintiff and the Class members known that they would spend most of
>> the event waiting in lines, be unable to obtain cellular or internet
>> service, and encounter technical problems with Defendant’s game,” reads the
>> suit, “they would not have purchased tickets to the Fest, and would not
>> have spent money on travel and other accommodations.”
>>
>>
>
>
> --
> *Forrest Christian* *CEO**, PacketFlux Technologies, Inc.*
> Tel: 406-449-3345 | Address: 3577 Countryside Road, Helena, MT 59602
> [email protected] | http://www.packetflux.com
> <http://www.linkedin.com/in/fwchristian>  <http://facebook.com/packetflux>
>   <http://twitter.com/@packetflux>
>
>
>

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