Hey Forrest, have you tried using a SureCall or Wilson LTE booster for this? I just installed another Cradlepoint LTE router yesterday as fail over solution and will be testing a bit later today by disconnecting TWC link. Yesterday, I was running tests and with -65dBm on router dashboard I was getting over 18Mbps constantly over Verizon service.
Jaime Solorza Wireless Systems Architect 915-861-1390 On Fri, Aug 4, 2017 at 8:53 AM, Mike Hammett <[email protected]> wrote: > One of the guys in my town that's played Ingress longer than I have (one > of the first L16s in the Midwest) gave me a synopsis of what went wrong in > Chicago. Everything. Wherever Niantic had the opportunity to do something > incorrectly, they did. The Park they played in hosts events much larger > than Pokemon Go Fest (Taste of Chicago, Lollapalooza, etc.), so there is > certainly infrastructure there capable of accommodating large crowds. > > ===== > The expected event included a 2km walk path, different areas of the path > visibly marked with different elements (what spawns there), 3 'contest > periods', frequent free raids for everyone. During the contest periods > people would plan to all rush to whatever area of the park was what their > goal was to accomplish it. Then at the end when everyone was successful > they would release that the first legendary would be spawning here -- right > now. > > So here's what actually happened. In reality, the bag checking process to > get in was so horrible that at least half the people missed 2 out of the 3 > contest periods. I arrived at 10am (it opened at 10am) I got in at 1pm. > Once inside data connection was clearly an issue. They apparently did hire > some company to provide wifi but it fell apart. There were cows put up > everywhere but they just weren't enough. Secondly there was something going > on with the game itself.. I had spotty data.. but I did have data. Ingress, > telegram, websites, even youtube worked.. but pogo did not. I overheard > that way more accounts were in the park than they expected. Did you know > China can't even play the game? (everyone in China spoofs as the only way > they can play it). So my guess is we had 20,000 people and 200,000 accounts > attempting to play in Grant Park. No one could log in, people couldnt do > the free raids. Spawns were shockingly sparse in general so occasionally > something cool would spawn so EVERYONE would go to it. You didnt even have > to be watching for it -- you could see the herd crossing the park... and > now that we've got everyone in one spot.. of course none of them have data. > That's what happened when everyone goes to one spot, lol. The humidity and > heat just made it that much more miserable. There were these 'hip' > youtubers acting as cheerleaders for the event completely ignoring that > there were problems which was comical. People literately chanting 'we can't > play' while they cheerily acted like the day was perfect. > > The grand finale was what really got me though.. I just don't understand > it. Everyone was expecting a finale of some sort. Everyone waited at the > main stage from 6 to 6:30 because... this all has to end with *something* > right? Suppose they said "We're sorry for all the problems today, but it > seems like a lot of people came out and had fun. Because of your efforts - > Legendaries will be spawning all over the world in the next 24-48 hours... > but they're coming to Chicago -- NOW. Be on the lookout, they're going to > be everywhere at 7pm! " The entire crowd would have cheered and would have > rushed out to get them. But they didn't say that.... They said 24-48 hours > all over, the park closes at 7pm, everyone must be out. The end. The entire > audience gave an audible 'what the hell?' .. then went home.. Then 1 hour > later all of Chicago was legendaries with 100% catch rate. BUT MOST PEOPLE > ALREADY WENT HOME. Lol. It's just hilarious how bad they are at > communication. That one just shocks me because they could have ended the > event with excitement but just said the wrong damn thing and ended it with > disappointment. > ===== > > > > > > > > ----- > Mike Hammett > Intelligent Computing Solutions <http://www.ics-il.com/> > <https://www.facebook.com/ICSIL> > <https://plus.google.com/+IntelligentComputingSolutionsDeKalb> > <https://www.linkedin.com/company/intelligent-computing-solutions> > <https://twitter.com/ICSIL> > Midwest Internet Exchange <http://www.midwest-ix.com/> > <https://www.facebook.com/mdwestix> > <https://www.linkedin.com/company/midwest-internet-exchange> > <https://twitter.com/mdwestix> > The Brothers WISP <http://www.thebrotherswisp.com/> > <https://www.facebook.com/thebrotherswisp> > > > <https://www.youtube.com/channel/UCXSdfxQv7SpoRQYNyLwntZg> > ------------------------------ > *From: *"Forrest Christian (List Account)" <[email protected]> > *To: *"af" <[email protected]> > *Sent: *Friday, August 4, 2017 2:33:31 AM > *Subject: *Re: [AFMUG] OT Don't piss off a gamer > > > I play Ingress, an earlier game that Niantic put out. We have numerous > events in Ingress, and we consider the spotty cell coverage and > questionable server performance to just be part of the game. Higher level > players often end up with a satellite modem to be able to play in areas > without cell coverage. > > Seems like Niantic has attracted a different, more entitled, crowd for > Pokemon go. > > On Thu, Aug 3, 2017 at 5:51 PM, Chuck McCown <[email protected]> wrote: > >> Found on the interwebs... >> >> "The organizers of a Pokémon Go fest in Chicago went from being booed at >> last week’s event to being sued by one angry attendee. The offended party, >> Jordan Norton, has filed a class-action suit against event organizer >> Niantic after being unable to partake in the online game, claiming they are >> liable for false advertising Pokemon Go Fest, according to Complex Pop >> Culture. >> >> Niantic and the carriers supplying coverage for the event have pointed >> fingers at each other for its failure. Niantic CEO John Hanke said: “On the >> pure network access issue, we provided detailed estimates on attendance and >> required data throughput per user to our event partner (Sprint), who worked >> with the major carriers to allow them to plan for adequate coverage,” he >> said. “Some carriers deployed Cellular on Wheels (COWs) to extend their >> capacity. In other cases, the providers deemed them unnecessary based on >> other infrastructure already in place at the site. Users reported different >> levels of success with these providers.” >> >> The lawsuit said the company described a festival “bursting with >> activity” but was instead fraught with app errors and long lines. Although >> Niantic offered apologies and refunds, that was not enough to quash the >> gamer uprising. >> >> “In reality, those in attendance at the Fest were unable to play the Game >> due to Defendant’s failure to account for the number of people that >> attended the Fest,” reads the suit. “Due to Defendant’s failure to account >> and prepare for the number of attendees at the Fest, angry attendees found >> themselves waiting in line to enter the Fest hours after commencement of >> the event.” >> >> “Had Plaintiff and the Class members known that they would spend most of >> the event waiting in lines, be unable to obtain cellular or internet >> service, and encounter technical problems with Defendant’s game,” reads the >> suit, “they would not have purchased tickets to the Fest, and would not >> have spent money on travel and other accommodations.” >> >> > > > -- > *Forrest Christian* *CEO**, PacketFlux Technologies, Inc.* > Tel: 406-449-3345 | Address: 3577 Countryside Road, Helena, MT 59602 > [email protected] | http://www.packetflux.com > <http://www.linkedin.com/in/fwchristian> <http://facebook.com/packetflux> > <http://twitter.com/@packetflux> > > >
