On Tue, Jun 17, 2008 at 03:26:22PM +0000, ADI64 wrote: > GyroTech <[EMAIL PROTECTED]> writes: > > > > > Hello to all. I'm trying to get agar complied under win32 with MSYS and > > MinGW, using OpenGL and SDL. The win32 APIs are all properly installed > > as SDL builds and detects OGL fine. > > On closer inspection, it seems the checks for OpenGL in the configure > > script would only work on a *nix system as they're checking > > '/usr/include/X11/GL' folders and such which obviously fail under Windows. > > > > Does anyone have an idea of how I can move forward with this?? > > Hey, > copy the files in 'include/GL/' to '/usr/include/X11/GL' and copy > '/lib/libopengl32.a' to '/lib/libGL.a'. > My AGAR version compiled fine afterwards with the --with-gl parameter ;)
But what's the point of using OpenGL under MinGW if it's unaccelerated? GL in software mode is going to be even slower than software SDL mode, and most of your CPU will be utterly wasted on things like rectangle fills. There is really no way to use the Windows SDK's opengl32.lib from MinGW? _______________________________________________ Agar mailing list [email protected] http://libagar.org/lists.html
