Julien Nadeau <ve...@...> writes:

> Agar 1.4 should work on any version of OS X. It happens that I had
> 10.5 installed on my laptop at the time that release was made. We
> don't have the resources to provide precompiled binaries for every
> OS X version, but you shouldn't have any problem compiling Agar 1.4
> from source on OS X 10.4.
> 
> If you run into compilation problems, please don't hesitate to file
> a bug report.


Great to hear, thanks for the reply Julien.

Question: how would I make Agar on OS X so it:
A) Uses the MacOS X 10.4 API (i.e. minimum requirement is 10.4)
B) Is Universal Binary
C) Uses OpenGL (as well as SDL, but OpenGL is my renderer)
D) Uses Freetype (already installed and built)

I'm running on OS X 10.6, but when using XCode projects, 
you simply specify the MacOS X API you want 
to build against (in my case 10.4). I don't know how to 
specify this when using the UNIX style build 
process instead of XCode. (And also, the pre-compiled 
binary that ships for OS X is PPC-only. I need a 
Universal Binary version.)

Another option might be to just drop Agar's source directly 
into my project? If so, how would I 
configure that it should use OpenGL, and which source files 
would I want to add?

Hope my questions aren't too noobish...

-Vern

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