OpenAI's Gym has several open source, physics based test environments.
Including pendulums and robotics simulations.

https://gym.openai.com/envs/



On Mon, Aug 5, 2019, 8:58 PM Alan Grimes via AGI <[email protected]>
wrote:

> I've been wanting a test environment for ten years. =\
>
> There are several half-assed attempts at AGI testing environments from
> Micro$oft and Fbk...
> There are also some robot simulators out there...
>
> Because it's such an obviously important thing to have, nobody really
> pays too much attention to it. The environments that are there are
> severely limited and are difficult to get running on the computer you
> actually have in front of you.
>
> Game engines are gradually getting easier to use, Godot seems to be the
> new best entry level engine (formerly Unity, iinm).
>
> Good luck and keep us posted.
>
>
> [email protected] wrote:
> > So... i'm at the point now ive got my artificial neural network system
> > how I like it...?? ??But I need a method to train it on.
> >
> > So, I thought - wot tha hay - lets get it emulating a physics engine.
> >
> > But then just the thought of 100 complex pendulums spinning around
> > rattling into each other and bouncing off the wall seems REALLY F'N
> > HARD, and I dont know what to do.
> >
> > Anyone else here reckons its absolutely impossible to do realisticly
> > at all??
> >
> 
> --
> Clowns feed off of funny money;
> Funny money comes from the FED
> so NO FED -> NO CLOWNS!!!
> 
> Powers are not rights.
> 

On Mon, Aug 5, 2019, 8:58 PM Alan Grimes via AGI <[email protected]>
wrote:

> I've been wanting a test environment for ten years. =\
>
> There are several half-assed attempts at AGI testing environments from
> Micro$oft and Fbk...
> There are also some robot simulators out there...
>
> Because it's such an obviously important thing to have, nobody really
> pays too much attention to it. The environments that are there are
> severely limited and are difficult to get running on the computer you
> actually have in front of you.
>
> Game engines are gradually getting easier to use, Godot seems to be the
> new best entry level engine (formerly Unity, iinm).
>
> Good luck and keep us posted.
>
>
> [email protected] wrote:
> > So... i'm at the point now ive got my artificial neural network system
> > how I like it...?? ??But I need a method to train it on.
> >
> > So, I thought - wot tha hay - lets get it emulating a physics engine.
> >
> > But then just the thought of 100 complex pendulums spinning around
> > rattling into each other and bouncing off the wall seems REALLY F'N
> > HARD, and I dont know what to do.
> >
> > Anyone else here reckons its absolutely impossible to do realisticly
> > at all??
> >
> 
> --
> Clowns feed off of funny money;
> Funny money comes from the FED
> so NO FED -> NO CLOWNS!!!
> 
> Powers are not rights.
> 

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