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On 06.08.2019 18:22, Berick Cook wrote:
OpenAI's Gym has several open source, physics based test environments.
Including pendulums and robotics simulations.

https://gym.openai.com/envs/



On Mon, Aug 5, 2019, 8:58 PM Alan Grimes via AGI <[email protected]
<mailto:[email protected]>> wrote:

    I've been wanting a test environment for ten years. =\

    There are several half-assed attempts at AGI testing environments
    from
    Micro$oft and Fbk...
    There are also some robot simulators out there...

    Because it's such an obviously important thing to have, nobody really
    pays too much attention to it. The environments that are there are
    severely limited and are difficult to get running on the computer you
    actually have in front of you.

    Game engines are gradually getting easier to use, Godot seems to
    be the
    new best entry level engine (formerly Unity, iinm).

    Good luck and keep us posted.


    [email protected] <mailto:[email protected]> wrote:
    > So... i'm at the point now ive got my artificial neural network
    system
    > how I like it...?? ??But I need a method to train it on.
    >
    > So, I thought - wot tha hay - lets get it emulating a physics
    engine.
    >
    > But then just the thought of 100 complex pendulums spinning around
    > rattling into each other and bouncing off the wall seems REALLY F'N
    > HARD, and I dont know what to do.
    >
    > Anyone else here reckons its absolutely impossible to do
    realisticly
    > at all??
    >

--
Clowns feed off of funny money;
Funny money comes from the FED
so NO FED -> NO CLOWNS!!!

Powers are not rights.

On Mon, Aug 5, 2019, 8:58 PM Alan Grimes via AGI <[email protected]
<mailto:[email protected]>> wrote:

I've been wanting a test environment for ten years. =\

There are several half-assed attempts at AGI testing environments
from
Micro$oft and Fbk...
There are also some robot simulators out there...

Because it's such an obviously important thing to have, nobody really
pays too much attention to it. The environments that are there are
severely limited and are difficult to get running on the computer you
actually have in front of you.

Game engines are gradually getting easier to use, Godot seems to
be the
new best entry level engine (formerly Unity, iinm).

Good luck and keep us posted.

[email protected] <mailto:[email protected]> wrote:
    > So... i'm at the point now ive got my artificial neural network
    system
    > how I like it...?? ??But I need a method to train it on.
    >
    > So, I thought - wot tha hay - lets get it emulating a physics
    engine.
    >
    > But then just the thought of 100 complex pendulums spinning around
    > rattling into each other and bouncing off the wall seems REALLY F'N
    > HARD, and I dont know what to do.
    >
    > Anyone else here reckons its absolutely impossible to do
    realisticly
    > at all??
    >

--
Clowns feed off of funny money;
Funny money comes from the FED
so NO FED -> NO CLOWNS!!!

Powers are not rights.

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