Ben 
     Yours is a sufficient response.  Thank you.
Abram 
     Suppose we decompose a cognitive system down into a few components:
     1. A  planner (which is fed a goal, a current state and a set of possible 
actions (i.e., operators, methods, cases, etc.)),      2. An action selector 
(which is fed the current state, a prioritized set of goals, and a set of 
methods to choose from),      3. A goal selector / Attention module whose job 
is to prioritize or select goals for the cognitive system.
    My question was what would you feed the goal selector to ensure it did its 
job (prioritizing goals) properly? 
    In a paper I read recently "A Case Study of Goal-Driven Autonomy in 
Domination Games" by Hector Munoz-Avila and David W. Aha    the authors, in 
their CB-gda system,  decompose the cognitive system into two case-based 
components  (a) a planning component,     and (b) a mismatch goal [selection] 
component.  The purpose of the latter component was to correct for errors 
encountered by the    planner.  The input for the mismatch goal selection 
component is a mismatch (the difference between the expected state and the     
goal state). 
    Q: What else would be relevant input for a goal selector / Attention 
component? 


Date: Fri, 8 Jun 2012 17:49:15 -0400
Subject: Re: [agi] Attention
From: [email protected]
To: [email protected]


In the OpenCog framework, we supply some hard-coded "top level goals", and then 
the system learns how to achieve these, which may include learning subgoals...

The top level goals are generally of the form "keep so-and-such parameter 
within range [L,R]"


Experience of novelty and discovery of new things are good general top-level 
goals.  For an character in a virtual 3D environment, we add in stuff like 
getting energy (e.g. from batteries or food), staying safe, and partaking in 
social interaction....


In reference to this sort of framework, I'm unsure if you're talking about 
top-level goals or learned subgoals...

-- Ben G



                                          


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