An episode can be any action or sequence of actions - how I lifted a cup, how I 
had "tea" - a whole set of drinks and dishes, how I walked to the shops.

But you have to start with "your" actions, sequences of actions - and it is 
only by laying down memories of these that you can make the eventual jump to 
understanding the actions (and episodes) of others.

Work out, pace Koestler, what simple instruction can "trigger" a whole sequence 
of moves/actions - and that instruction can be the core memory from which the 
attached/consequent series of moves can be reconstructed when needed via 
reflective memory.

Just a quick thought.


From: Piaget Modeler 
Sent: Tuesday, July 17, 2012 12:22 AM
To: AGI 
Subject: RE: [agi] Episodes




Let's forget about databases, scripts, and any other non-essential 
representational formalisms.  

So we assume the cognitive system is the mind of a robot, receiving a stream of 
stimuli as frames  
(visual, auditory, kinaesthetic) at moments in time (let's assume a moment is 
3.15 miliseconds for 
the sake of argument I have a practical reason for this as well). 


And to avoid the "it's too complex" argument, let's simplify the problem by 
assuming further that 
only 1 bit of information comes in every moment per modality (i.e. 1 visual 
bit, 1 auditory bit, 
1 kinaesthetic bit, etc.). 


This is terra artificialis incognita ...


What is an episode in your definition and how is it constructed?  What should 
happen after the bits arrive? 










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