Steve: You failed to respond to my assertion that if you can state it, that it 
is mathematical (or could easily be turned into mathematical notation 
paralleling the statement, and then manipulated using rules appropriate to the 
notation), and if you can't state it, then you can't possibly program it.

“Line”
“Number”
“Shape”
“form”
“Relationship”
“Add”
“Subtract”
“Round”
“Square”

...

there isn’t a single CONCEPT that can be stated mathematically. Or logically. 
Not a single word in the language.  Put down a geometric square and it will not 
be remotely the same, or have the same infinite sphere of reference,  as the 
*concept* of square.

And your ignorance/lack of imagination re the potential of programming, is 
comparable to that re conceptual thought – which is the foundation of AGI.






From: Steve Richfield 
Sent: Thursday, August 30, 2012 11:15 PM
To: AGI 
Subject: Re: [agi] How Steve can be creative (or: The Nature of 
Intelligence/AGI)

Mike,

You failed to respond to my assertion that if you can state it, that it is 
mathematical (or could easily be turned into mathematical notation paralleling 
the statement, and then manipulated using rules appropriate to the notation), 
and if you can't state it, then you can't possibly program it.

This fundamental, because without a good response, it reduces your comments to 
ramblings. Either you are some sort of super-genius who sees things that others 
can't, or you don't even understand the very concept of math. How would YOU go 
about programming art, music, etc?

Also, there is an issue with the concept of "complex". I am NOT saying that you 
couldn't state all the wisdom needed to build an AGI on one side of a sheet of 
paper (though I strongly suspect that it would take MUCH more). What I AM 
saying is that from the last half-century of R&D, it will take many more 
half-centuries to ever get there at the rate we are now "progressing". Insanity 
has been defined by some as continuing to do the same things while expecting a 
different result. Present AGI approaches seem to fit that VERY well.

I heartily agree with the idea of first "playing with something" before 
starting with serious R&D, just to get a feel for it, see how difficult it is 
to work on such things, etc. We now have had a half-century of that with 
AI/AGI, and understand that AGI is NOT simple. Now, it is time to get serious, 
as the rest of the world has already effectively written off AGI R&D for very 
understandable reasons - it is populated by people who promise the moon, and 
deliver nothing of practical value. Remember Japan's grand 5th Generation 
Computing thrust? They DID produce a running demo of what they were working on, 
and nothing more.

Whatever comes next must NOT look at all like what has preceded, or it won't be 
able to raise a dime. My concept of a research center is just good R&D, and 
nothing more.

While I think you are misguided, I do NOT want to discourage your efforts to do 
an end-around and make AGI work. You could conceivably be right that some 
simple numerological programming could produce the results you are looking for. 
Whoever cracks the AGI "nut" will necessarily do so with conviction, and one 
thing your postings have convinced me of is that you do have conviction.

Even if you are 100% correct, past history has already poisoned your well. Such 
efforts are now completely unfundable. So, you will probably have to work 
alone, and fund your efforts yourself. If you succeed, you won't have enough 
money to commercialize it, so any success will be hollow.

OTOH, you could write up a proposal for a proposed method, and probably at 
least some technical support from a future research center. At least you 
wouldn't be throwing your own money at it. If your approach succeeds to 
commercialization, you would at least have a good job bringing it into the 
world.

So, stop arguing with those who would prospectively provide technical and other 
support for your efforts. Sure they will waste millions of dollars doing things 
that won't work, because that is what research is all about.

Steve
===================

On Thu, Aug 30, 2012 at 1:57 PM, Mike Tintner <[email protected]> wrote:

  Steve,

  The most interesting thing here is how not just you but the great majority of 
AGI-ers have sold themselves on the idea of “AGI is ever so complex” not this 
time in the mathematical sense but in the human sense of “oooh, it’s ever so 
complicated....”  

  Ben’s proceeding on that assumption – building an incredibly complex machine 
– without working out what problem it’s supposed to solve.

  Yet I’ve just given you classic contradictions.  Shannon didn’t start 
complicated. Turing didn’t start complicated.

  I’ve also  given you a  true AGI problem.

  And you’ve ignored all this completely – true creatives break creative 
problems down into manageable parts.

  Well, if you wish to remain locked into your inferiority complex...

  P.S. As for your “maths is everything” – which is quite insane - there 
clearly is no reasoning with you.

  Just one simple example of how it is not – how you will think at first it is 
– but look closely and it is not.

  How should a Maradona or Messi plot his path with the ball when trying to 
dribble through a team of opposing players?

  That might look mathematical. It isn’t. Navigating through the world is for 
the most part NOT a maths. problem.   Maths can be v. helpful, but it’s 
secondary.

  Design a font. Design a new turbine.  Design a pattern. Ditto maths, if you 
need it at all, is purely auxiliary.


  From: Steve Richfield 
  Sent: Thursday, August 30, 2012 8:54 PM
  To: AGI 
  Subject: Re: [agi] How Steve can be creative (or: The Nature of 
Intelligence/AGI)

  Mike,

  This appears to be the classical case of pearls before swine. EVERYTHING is 
mathematics of SOME sort, but you seem to think there is something in the 17th 
dimension or whatever that transcends notation. Hint: If you can't express it, 
you can't program it. If you can express it, then it is mathematics.

  Sure there may be things that transcend expression, I don't know of any, but 
whatever they may be, they will never ever be programmed. If AGI would require 
the programming of the inexpressible, than you might stop wasting your time on 
it right now.

  Even in the proposed multiverse, most of which is inaccessible to us, there 
is still a governing mathematics - from which the multiverse sprang.

  So, please return from the 17th dimension or wherever and let's at least 
agree that we are never ever going to program the inexpressible, and further, 
once something has been expressed, it can then be manipulated according to the 
rules of our reality, a process commonly referred to as mathematics.

  Steve
  =====================

  On Thu,gi30, 2012 at 11:33 AM, Mike Tintner <[email protected]> wrote:

    Being interested in the psychology of creativity, I am fascinated by the 
ways in which people get creatively stuck – and the excuses they give 
themselves for not tackling creative problems. This is a beauty:

    Steve: My assertion is that it is probably IMPOSSIBLE to understand many of 
the aspects of intelligence (like self-organization) without heavy math, wet 
lab experimentation, new scanning technology, and/or other out-of-discipline 
research. If nothing else, the last half-century has clearly shown that there 
are no easy answers, no "low hanging fruit" to gather. Plenty of people just as 
smart as us have dashed their careers by trying to "reason things out" without 
the advanced tools to simply examine the solution. I have enough of a sense of 
history not to do the same.

    ”Wow, intelligence/the brain is  so-o-o-o complex, dude....”

    Well, depends which brain  – and which problems – you’re looking at.

    The classic mistake is to think of intelligence purely  in terms of the 
brain (or the intelligent machine/material). That’s like thinking of 
photography purely in terms of cameras.

    You also – in fact first -  have to look at the problems intelligence 
tackles – just like you also – in fact first – have to look at the subjects the 
photographer captures, and the problems of capturing those subjects.

    It’s so easy to get lost in technology.

    In fact, the simple nematode worm has only 200 neurons and yet manages to 
solve all kinds of problems.

    And a slime mould has even less resources and yet also manages to solve 
problems.

    Problems on the other side, can be thought of in extremely complex terms -  
like how to tackle mathematical problems of everyone’s favourite (and total 
irrelevance) – complexity. 

    “Wow, complexity is so.o.o.o complex, dude...”

    Or you can think of – and represent tackling problems as ... negotiating 
the forking paths of a maze.

    All problems *are* – or were – represented by programmers as negotiating 
the forking paths of a maze –  in the form of a flow chart.

    So if you want to start solving the problem of AGI, try and have ideas 
about how a slime mould navigates a maze:

    
http://goose.ycp.edu/~kkleiner/fieldnaturalhistory/fnhimages/l12images/Maze-solving%20amoeboid.asp_files/cs_client_data/3636046.pdf
 

    Tackling a maze problem like that was how Shannon got AI started.

    Tackling a problem like this can get AGI started.

    Just remember -  and this is EXTREMELY important -  the slime mould has a 
DIFFERENT problem to that of Shannon’s mechanical mouse.

    You have to look at the problem from the POV of the *slime mould* and NOT 
the programmer – really put yourself physically in its place.

    Shannon’s mouse was effectively working with Shannon’s *full knowledge* and 
*full overview* of mazes – the classic error all AGI-ers make.

    But a real world slime mould (or animal) doesn’t have an overview or full 
knowledge of any maze.  It just sees two walls and an opening. It doesn’t know 
what lies beyond. It’s not doing mathematical computations. It’s exploring 
unknown territory – just as all our evolutionary ancestors have done throughout 
evolution – and all human creative.types have done.

    So how can a machine do that?

    Ideas, (and not excuses), Steve?




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