>"How many bloody times are you guys going to make the same mistake over
and over? It seems to be an almost universal error here.>Maths is formulaic
– it seeks to produce the formulae for SETS of abstract forms. But it can
only produce formulae for sets of REGULAR forms."

*Todor: *That's wrong, I explained you why it seems so to you. The "regular
forms" are just the simplest ones you see.  Maths and physics includes
 very complex differential equations - as complex as you wish, - namely
laws to solve those.


*>"Until you get this distinction into your head – maths CAN deal with
INDIVIDUAL irregular forms, but CAN’T deal with SETS OR FAMILIES of
irregular forms, >you are going to have a major problem understanding AGI
– in fact be *incapable* of understanding AGI.*

*>The central task for AGI is to visually recognize/ conceptualise/
generate FAMILES and GROUPS of IRREGULAR FORMS, not just indiividual ones..*
*."*

*Todor: *Maths is about generalization of rules, not about individual
forms. The individual forms are instances and application of those rules.
But I agree that AGI should be capable to cope with "irregular forms" if
that's interpreted as: to accumulate complexity and to build more complex
"forms" than the basic ones (the "regular" ones).

*>Maths can represent any INDIVIDUAL rock form. It cannot produce a math
formula for a SET of rock forms – for rock forms generally*

*Todor: *In fact maths and physics are created exactly to deal with the
"forms" (functions, correlations, phenomenons) seen in nature (sensory
inputs), and exactly with sets (generalizations) which match particular
requirements/limits, classes of things.

Even the basics in maths - the numbers - are in fact "sets" and the
formulas are exactly a way to apply rules to a class or families of objects
with similar characteristics.

The "irregular" forms are just forms which require more complex set of
parameters and "irregular" rules to get defined.


*>"This is what defeats all attempts to visually object recognize and
conceptualise. Our computers cannot recognize human faces and bodies
because they are so >irregular. Nor can they produce any conceptual
prototypes for such forms.""*

*Todor: *I don't think so, and faces are not irregular. The nonessential
parameters are  "irregular", that's why they are non-essential,  why they
look "irregular and complex" and why they cannot be generalized (it's a web
like the causation). Only the repeating features are generalized.

IMHO there are practical facial and body recognition and 3D pose estimation
tools, there are not used widely yet, though, but it is about to get
massively popular very soon as a part of the "Natural Interfaces".

In fact one case of 3D pose estimation (human bodies) is getting popular
already,  Kinect and other sensors like Xite, which are RGB+Depth - the
direct depth sensing makes 3D reconstruction easier, when there are
skeleton models for humans pre-built (like in Kinect), it's even more
easier.


Cheers
-- 
*--- Todor "Tosh" Arnaudov ---*
*
-- Twenkid Research:*  http://research.twenkid.com

-- *Self-Improving General Intelligence Conference*:
http://artificial-mind.blogspot.com/2012/07/news-sigi-2012-1-first-sigi-agi.html

*-- Todor Arnaudov's Researches Blog**: *http://artificial-mind.blogspot.com



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