What has gotten done with OpenCog in the last 6 years? In 2008 we picked some code from the Novamente AI Engine codebase and cleaned it up for open-sourcing as OpenCog...
In 2009-2010 not so much OpenCog work got done due to absence of funding and part-time dedication of the various volunteer contributors In 2011-2012 and early 2013 lots of work has gotten done on individual OpenCog components, e.g. the creation of the OpenPsi motivation system, the extension of MOSES to do feature selection internally, the making of many improvements to DeSTIN and experimentation w/ DeSTIN's connection to a frequent subgraph miner, the creation of the Fishgram frequent pattern miner, the implementation of temporal and intensional inference in the python version of PLN, the refactoring of the Embodiment module to deal with representing all the spatial & temporal data from a pretty rich Unity3D virtual world, and actually, plenty more I'm not thinking of at this moment.... And then some partly-done, currently-in-progress stuff like a graph-based planning framework, a revision of the code mapping link parser output into semantic Atoms, and a rebuilding of PLN to fully integrate it with attention allocation What hasn't been done is to really utilize all this stuff together, in a unified way, to make the whole system do something.... But we will get there, and we do have funding for a small fulltime team in HK to keep at it for the next couple years.... These are grad students and newbies rather than experienced senior AI programmers, but that is what our funding will support right now... There are also some more senior folks involved part-time as volunteers (such as myself, Linas Vepstas, etc. ) .... We are pretty close to releasing a system that uses OpenCog to control an animated agent in a complex Unity3D game world. At first this agent will just do simple stuff, not leveraging most of the existing OpenCog AI code. Then we will gradually integrate more and more of the existing AI code to help make the agent's behavior smarter. We had hoped to launch this some time ago, but have been slowed down by annoying and unanticipated Unity3D development issues (e.g. threading not working right in Unity3D), which thankfully are essentially resolved by this point.. Bear in mind that IBM used 25 full-time mostly senior staff and a lot of support staff, working intensively for 4-5 years, to make a big expert system (Watson). So it's not surprising that the OpenCog team, which is smaller, would take a while to implement and tune and test the OpenCog system (which is much more complex than Watson) ... We're now running a crowdfunding campaign aimed at raising $$ to hire a couple senior programmers to help move the project along faster... http://geni-lab.com/help Wish us luck ;) -- ben g On Tue, Jun 25, 2013 at 11:13 AM, Piaget Modeler <[email protected]>wrote: > Good damn question !! > > ~PM > > The answer probably involves time and resource availability. > > ------------------------- > > > > So my question is, what has been accomplished in the 6 years since the > > video was made? > > > > -- > > -- Matt Mahoney, [email protected] > > > > > > ------------------------------------------- > > AGI > > Archives: https://www.listbox.com/member/archive/303/=now > > RSS Feed: > https://www.listbox.com/member/archive/rss/303/19999924-4a978ccc > > Modify Your Subscription: https://www.listbox.com/member/?& > > Powered by Listbox: http://www.listbox.com > *AGI* | Archives <https://www.listbox.com/member/archive/303/=now> > <https://www.listbox.com/member/archive/rss/303/212726-deec6279> | > Modify<https://www.listbox.com/member/?&>Your Subscription > <http://www.listbox.com> > -- Ben Goertzel, PhD http://goertzel.org "My humanity is a constant self-overcoming" -- Friedrich Nietzsche ------------------------------------------- AGI Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/21088071-f452e424 Modify Your Subscription: https://www.listbox.com/member/?member_id=21088071&id_secret=21088071-58d57657 Powered by Listbox: http://www.listbox.com
