To my original point--good video Ben.  
Well done.
~PM

Date: Tue, 25 Jun 2013 13:02:20 +0900
Subject: Re: [agi] On the mark...
From: [email protected]
To: [email protected]
CC: [email protected]

What has gotten done with OpenCog in the last 6 years?
In 2008 we picked some code from the Novamente AI Engine codebase and cleaned 
it up for open-sourcing as OpenCog...
In 2009-2010 not so much OpenCog work got done due to absence of funding and 
part-time dedication of the various volunteer contributors

In 2011-2012 and early 2013 lots of work has gotten done on individual OpenCog 
components, e.g. the creation of the OpenPsi motivation system, the extension 
of MOSES to do feature selection internally, the making of many improvements to 
DeSTIN and experimentation w/ DeSTIN's connection to a frequent subgraph miner, 
the creation of the Fishgram frequent pattern miner, the implementation of 
temporal and intensional inference in the python version of PLN, the 
refactoring of the Embodiment module to deal with representing all the spatial 
& temporal data from a pretty rich Unity3D virtual world,  and actually, plenty 
more I'm not thinking of at this moment....  And then some partly-done, 
currently-in-progress stuff like a graph-based planning framework, a revision 
of the code mapping link parser output into semantic Atoms, and a rebuilding of 
PLN to fully integrate it with attention allocation

What hasn't been done is to really utilize all this stuff together, in a 
unified way, to make the whole system do something....  But we will get there, 
and we do have funding for a small fulltime team in HK to keep at it for the 
next couple years....  These are grad students and newbies rather than 
experienced senior AI programmers, but that is what our funding will support 
right now... There are also some more senior folks involved part-time as 
volunteers (such as myself, Linas Vepstas, etc. ) ....

We are pretty close to releasing a system that uses OpenCog to control an 
animated agent in a complex Unity3D game world.  At first this agent will just 
do simple stuff, not leveraging most of the existing OpenCog AI code.  Then we 
will gradually integrate more and more of the existing AI code to help make the 
agent's behavior smarter.   We had hoped to launch this some time ago, but have 
been slowed down by annoying and unanticipated Unity3D development issues (e.g. 
threading not working right in Unity3D), which thankfully are essentially 
resolved by this point..

Bear in mind that IBM used 25 full-time mostly senior staff and a lot of 
support staff, working intensively for 4-5 years, to make a big expert system 
(Watson).  So it's not surprising that the OpenCog team, which is smaller, 
would take a while to implement and tune and test the OpenCog system (which is 
much more complex than Watson) ...

We're now running a crowdfunding campaign aimed at raising $$ to hire a couple 
senior programmers to help move the project along faster...
http://geni-lab.com/help

Wish us luck ;)
-- ben g

On Tue, Jun 25, 2013 at 11:13 AM, Piaget Modeler <[email protected]> 
wrote:




Good damn question !!
~PM

The answer probably involves time and resource availability. 
-------------------------
> 
> So my question is, what has been accomplished in the 6 years since the
> video was made?
> 
> --
> -- Matt Mahoney, [email protected]

> 
> 
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