Many links about AI & GO can be found at
http://www.aaai.org/Pathfinder/html/go.html.

Nobody has won that prize yet, and computer is still far away from the best
player in this game at the current time.

Pei

----- Original Message -----
From: "Pablo Carbonell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 22, 2003 8:03 PM
Subject: Re: Re[2]: [agi] Turing Tournament


> Hi,
>
> Anyone knows about the chinese game called "go"?
>
> I read once in a magazine that a rich man in Asia is willing to
> pay 1 million dollars to the one who builds a program that
> wins against the best GO players.
>
> What I really like from that game is that it looks very simple
> (the rules are extremely simple!) but thinking of a move gets
> very complex.
>
> Maybe it's already done, I don't know...
>
> What do you think, Alan?
>
> Cheers,
> Pablo
>
>
>
> > Wednesday, January 22, 2003, 9:33:16 PM, Kevin Copple
> wrote:
> >
> > KC> I spent a few minutes looking at the CalTech Turing
> Tournament website
> > KC> http://turing.ssel.caltech.edu/index.html  I came away
> rather puzzled. This
> > KC> seems to be a number guessing game.  Sure, it
> includes both emulator and
> > KC> detector algorithms, but such a specialized domain
> seems less interesting
> > KC> than algorithms that play chess, bridge, go, or
> whatever.
> >
> > I was pretty puzzled at the game they proposed as well.
> >
> > However, the games you recommend probably are too
> large and complex to
> > build such a tournament around, especially when including
> detectors.
> >
> > Without actually sitting down and playing through the
> proposed game a
> > number of times, it's difficult for me to see how exactly it
> would
> > work...maybe the point is to detect how humans learn the
> game, but in
> > that case a playing program could be written to slowly
> converge on a
> > good strategy.  But with those kind of "meta-strategies"
> involved, the
> > small details (how much knowledge will the human players
> have of the
> > game? do they get to practice? how are they selected --
> random
> > students? etc.) get to be critically important, and the end
> result
> > seems like it would be a crapshoot.
> >
> > In principle the idea of building imitators and detectors and
> setting
> > them against each other *sounds* neat, but when you get
> down to
> > specifics things become muddled, at least for me.  It might
> make more
> > sense as two separate tournaments.
> >
> > --
> > Cliff
> >
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>
>
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