Many links about AI & GO can be found at http://www.aaai.org/Pathfinder/html/go.html.
Nobody has won that prize yet, and computer is still far away from the best player in this game at the current time. Pei ----- Original Message ----- From: "Pablo Carbonell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 22, 2003 8:03 PM Subject: Re: Re[2]: [agi] Turing Tournament > Hi, > > Anyone knows about the chinese game called "go"? > > I read once in a magazine that a rich man in Asia is willing to > pay 1 million dollars to the one who builds a program that > wins against the best GO players. > > What I really like from that game is that it looks very simple > (the rules are extremely simple!) but thinking of a move gets > very complex. > > Maybe it's already done, I don't know... > > What do you think, Alan? > > Cheers, > Pablo > > > > > Wednesday, January 22, 2003, 9:33:16 PM, Kevin Copple > wrote: > > > > KC> I spent a few minutes looking at the CalTech Turing > Tournament website > > KC> http://turing.ssel.caltech.edu/index.html I came away > rather puzzled. This > > KC> seems to be a number guessing game. Sure, it > includes both emulator and > > KC> detector algorithms, but such a specialized domain > seems less interesting > > KC> than algorithms that play chess, bridge, go, or > whatever. > > > > I was pretty puzzled at the game they proposed as well. > > > > However, the games you recommend probably are too > large and complex to > > build such a tournament around, especially when including > detectors. > > > > Without actually sitting down and playing through the > proposed game a > > number of times, it's difficult for me to see how exactly it > would > > work...maybe the point is to detect how humans learn the > game, but in > > that case a playing program could be written to slowly > converge on a > > good strategy. But with those kind of "meta-strategies" > involved, the > > small details (how much knowledge will the human players > have of the > > game? do they get to practice? how are they selected -- > random > > students? etc.) get to be critically important, and the end > result > > seems like it would be a crapshoot. > > > > In principle the idea of building imitators and detectors and > setting > > them against each other *sounds* neat, but when you get > down to > > specifics things become muddled, at least for me. It might > make more > > sense as two separate tournaments. > > > > -- > > Cliff > > > > ------- > > To unsubscribe, change your address, or temporarily > deactivate your subscription, > > please go to http://v2.listbox.com/member/? > [EMAIL PROTECTED] > > > > > ----------------------------------------------------------------------- > Registre su dominio. El primer paso de un proyecto exitoso en Internet. > http://www.montevideo.net.uy/hnnoticiaj1.exe?9,0 > > ------- > To unsubscribe, change your address, or temporarily deactivate your subscription, > please go to http://v2.listbox.com/member/?[EMAIL PROTECTED] > ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/?[EMAIL PROTECTED]
