In response to
http://www.novamente.net/AGISIM.htm
The MASSIVE system (http://www.massivesoftware.com ,as used for some
crowd scenes in the Lord of the Rings films) is one such program. Although
it is oriented towards filmmakers, and priced accordingly, it uses some
interesting heirarchical modelling ideas that allow efficient handling of
large worlds, and I believe there is some useful information about it
around, including a thesis by the man behind it.
I have gathered that induction of the rule behind a sequence of data is
in general completely intractable, perhaps it is possible to show that if
the source of that data follows a rule that is constrained by locality, it
is perhaps practical? Could there be an efficient general agent for 3D
worlds?
Interfacing an AGI to the real world seems like a good idea to me, the
real world has a huge amount of patterns in it, from the straightforward
(walking into walls hurts) to the extremely subtle, and a wide range between
the two, and I am not sure if a good enough spread can be easily achieved in
a virtual world - an AGI's development may stall due to the lack of a
suitable stepping stones, stepping stones that the real world provides in
ways that are perhaps very subtle?
...ramblings from a someone who has poked around the archives of this list a
bit and been subscribed for a few days in an attempt to distract themself
from more urgent work, I won't be able to respond before next weekend
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