Howdy Eugen,

1)
We are not writing our own sim-world from scratch, we are using VOS (Virtual
Object Space) with Crystal Space as a front end.  Existing open-source
sim-world tools, in other words.  But these require some customization for
our purposes, of course.  Sorry if I wasn't clear on this.

2)
I have bought and built robot kits in the past.  Mostly they suck, the
actuators and sensors are problematic, etc.  The ones for sale at
smartrobots.com look interesting, and if I had the spare time and money
perhaps I'd buy one and play around with it.

3)
I disagree that sensation and motor control are what intelligence is all
about.  It is true that human cognition largely emerged from human
perception/action, but this doesn't imply that comparable or superior
intelligence can't be achieved in some other way, not so thoroughly based on
perception and action.

I do think that grounding of abstract concepts in concrete percepts and
actions is necessary for intelligence, but I don't agree that the richness
of human perception/actuation is necessary.

Engineered intelligence need not be the same as evolved intelligence.  A
lesser (though nonzero) reliance on perception/action as a foundation for
cognition will likely be only one among many large differences.

-- Ben G


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Eugen Leitl
Sent: Tuesday, September 21, 2004 11:38 AM
To: [EMAIL PROTECTED]
Subject: Re: [agi] proposal: Sensory Front-End


On Tue, Sep 21, 2004 at 11:24:03AM -0400, Ben Goertzel wrote:

> Messing with robots is a pain!  Good robotic hardware is expensive, and

Yes, but they work in realtime, and don't take any resources to render the
reality -- of any complexity. There are standard platforms, too, which are
cheap.

> requires significant effort to maintain, especially for those of us with
> limited hardware-engineering expertise.  I've done a bit of hands-on

So buy a kit.

> robotics work in the past, so I've learned this the hard way.
Furthermore,
> for a team of programmers distributed across various physical locations,
> working with physical robots would seem to require a separate robot at
each
> physical location, or else a robot at a single site with a full-time
> robot-maintaner onsite and excellent videoconferencing type facilities so
> all the distributed team members can  see the robot....  Furthermore, if
one
> decides one needs to change around ones sensors and actuators for some
> reason, it can be very time-consuming and expensive to do so...
>
> On the other hand, a sim-world is a lot cheaper to build, a lot easier to
> maintain, and can be used in a collaborative way by a distributed
> development team.  And it's easy to change around if one's ideas
change....

Despite http://darwin2k.com/ and game engines, it's hard to get physics
right.

> I do find it interesting to think about how to translate complex
sensor-data
> into cognitive information.  I have a lot of ideas about how to do this
> using Novamente.  But I have a feeling that one can get an AGI working
> without giving it highly rich sensory inputs or highly flexible actuators.

Strange, I have the exactly opposite feeling. Making sense from noisy,
ambiguous data is what intelligence is all about. Abstract reasoning is a
recent invention, and mounted upon that ancient chassis.

> However, this is really a separate issue from the sim-world versus robot
> issue, because one could implement a physical robot with simple sensors &
> actuators, or one could implement a sim-world with very rich sensors and
> actuators.

You can buy a robot. Writing a decent simworld would take a big team, and
budget. It's easier to jack in into an existing online game world. Game AI
is
something one should be able to raise money for.

> I plan to start with a pretty simple sim-world, and add richer simulated
> sensors & actuators within it only if necessary.  I'm probably only going
to
> mess with physical robotics once I have
>
> a) Novamente working reasonably well for controlling an agent in a simple
> simulated world
> b) funding to pay at least one dedicated robotics person
>
> Without funding to pay for a dedicated Novamente-sim-world person, I'm
> afraid progress on the sim-world project will be very slow, since it will
> end up being worked on by a bunch of us in "spare time" not being spend on
> other more commercial but less AGI-ish Novamente-based projects.  To try
to
> work on a Novamente-robotics project in this kind of part-time way would
be
> silly, the rate of progress would effectively be zero.
>
> -- Ben

--
Eugen* Leitl <a href="http://leitl.org";>leitl</a>
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