> INPUT > ===== > I suggest it should initially include 3 inputs: > 1) vision > The visual input would be the most computationally demanding, > and I suggest to reduce the resolution to as low as 32x32. > 2) text > These text inputs will be passed literally without > understanding. I include this as a separate "sense" in > a standardized AGI framework. > 3) sound > May be added later.
Actually, I suggest to do vision and sound and touch processing roughly simultaneously. Sound and touch are easier than vision computationally, and a lot of kinds of learning will go easier when you have multiple sensory inputs regarding the same perceived world. > OUTPUT > ====== > Its output are simple propositions that describe sensory > events. Basically the "what" and "where" and perhaps > motion classifications. Agreed: simple logic propositions! > ATTENTION > ========= > It should also contain an "attention" input which specifies > what kind of information should be focused on. Examples: > > 1) a specific area in the visual field > 2) a certain class of objects such as faces or shapes > 3) combinations of the above > 4) higher level concepts (which will be developed later) Attention should be both input and output. Cognition can try to direct perception, but perception also must be able to determine what's interesting and tell cognition about it... > INTERACTIVITY > ============= > Object recognition can be partial. For example you can ask > it to recognize an object and it may output "30% A, 70% B" > or something like that. Then, it's up to the developer to > synthesize information gathered from multiple perspectives. > (I don't think the sensory module should be concerned with > the latter task). Object recognition is arguably more cognitive than sensory.... Anyway I'd advocate a layered approach where there's a lower level that produces "macro features" based on primitive sensory inputs, and then a mid level that does object recognition based on the lower level outputs, and then a third level that tries to understand the whole scene based on the tentative object rec. And of course, there is feedback btw the third and mid levels, but not so much feedback into the lowest level, which is kinda hard-wired... -- Ben G ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/[EMAIL PROTECTED]
