Moshe,

Well, I always have thought straw men were kinda cute ;-)

Seriosuly though: The current proposal for the AGI-SIM world *does* include
content-richness on the order of a 30x30 binary pixel grid.

It just doesn't include content-richness on the order of what comes in
through a pair of human eyes...

If a 30x30 pixel grid is what you mean by content-richness, then I do intend
for Novamente to deal with *this* kind of content-richness in the fairly
near future (how near depending on the achievement of relevant funding, blah
blah blah).  I believe that this level of richness doesn't require the kind
of complex, specialized pre-filtering that human-eye-level richness
requires...

-- Ben



> Hi,
>
> > In a private email, Moshe Looks added a common complaint that I'd
> > forgotten:
> >
> > ----
> >
> > Complaint: Learning to be intelligent isn�t possible without building up
> > abstract cognitions hierarchically from a foundation of content-rich
> > sensory
> > and action streams.   While Novamente can deal with content-rich sensory
> > and
> > action streams in principle, it�s not really centrally designed
> for this.
> > Work on AGI should begin with study of perception and action,
> and then one
> > should ask what sort of cognition naturally goes along with
> one�s working
> > perception and action modules � and the answer may or may not look like
> > Novamente.
> >
> Well, this is a bit of a straw-man. I guess its fairly close to the view
> of Patrick Winston and Project Genesis (http://genesis.csail.mit.edu/),
> but *I* was applying the words "content-rich" to modalities rather that
> sensory and action streams. For example, would you condsider a 30x30
> binary pixel grid with a logo turtle "content-rich sensory and action
> streams"? Maybe, but I'm sure its not the first image that appears in the
> minds of the intrepid AGIers reading this ;-). Yet you can come up with
> all sorts of "rich" modality-specific  problems, like resolving ambiguity,
> object completion, invariance under transformations, temporal patterns,
> etc, etc, etc... Clearly a buch of the brain's perception/action
> complexity is completely irrelevant in dealing with such a world, but not
> all of it! The Anwser still bascially works, I just wanted to get the
> question clear..
>
> Moshe
>
> ****************************
>
> > Answer: Our intuition is that content-rich media aren�t critical, rather
> > that what�s important for learning to think is interaction with other
> > minds
> > in a shared perceptual environment in which you�re embodied.
> However, if
> > content-rich media are critical, Novamente can be used for rich
> > sensorimotor
> > processing perfectly well.  While it�s always possible to code
> specialized
> > processing code for each type of sensor and actuator, we believe it�s
> > better
> > to begin with a common framework (such as BOA+PTL) and then
> specialize it
> > to
> > deal with the different modalities.  This is conceptually
> analogous to the
> > way the brain uses the same basic neural mechanisms to deal with the
> > different human modalities, and also with cognition.
> >
> > ----
> >
> >> Complaint: The design is too complicated, there are too many
> >> parts to coordinate, too many things that could go wrong
> >>
> >> Answer: Yes it IS complicated, and we wish it were simpler, but
> >> we haven�t found a simpler design that doesn�t seem patently
> >> unworkable.  Note that the human brain is also mighty complicated
> >> � this may just be the nature of making general intelligence work
> >> with limited resources.
> >>
> >> Complaint: BOA and PTL are not enough, you need some kind of more
> >> fundamentally innovative, efficient, or (whatever) learning
> >> algorithm.  This complaint never comes along with any suggestion
> >> regarding what this �mystery algorithm� might be, though � most
> >> often it is hypothesized that detailed understanding of the human
> >> brain will reveal it.
> >>
> >> Answer: This is possible, but it seems to us that a hybrid of BOA
> >> and PTL will be enough.  The question is whether deeper
> >> integration of BOA and PTL than we�ve done now will allow BOA
> >> learning of reasonably large (500-1000 node) combinator trees.
> >> If so, then we almost surely don�t need any other learning
> >> algorithm, though other algorithms may be helpful.
> >>
> >> Complaint: You�re programming in too much stuff: you should be
> >> making more of a pure self-organizing learning system without so
> >> many in-built rules and heuristics
> >>
> >> Answer: Well, the human brain seems to have a lot of stuff
> >> programmed in, as well as a robust capability for self-organizing
> >> learning.  Conceptually, we love the idea of a pure
> >> self-organizing learning system as much as anyone, but it doesn�t
> >> seem to be feasible given realistic time and processing power and
> >> memory constraints.
> >>
> >> Complaint: Programming explicit logical rules is just wrong;
> >> logic should occur as an emergent phenomenon from more
> >> fundamental subsymbolic dynamics
> >>
> >> Answer: Probabilistic logic is not necessarily symbolic; in the
> >> Novamente design we use PTL for both subsymbolic and symbolic
> >> learning, which we believe is a highly elegant approach.  The
> >> differences between subsymbolic probabilistic logic and e.g.
> >> Hebbian learning are not really very great when you look at them
> >> mathematically rather than in terms of verbiage.  The Novamente
> >> design is not tied to programming-in logical knowledge a la Cyc.
> >> It�s true that the PTL rules are programmed in (though in
> >> Novamente 2.0 they will be made adaptable), but this isn�t so
> >> different from the brain having particular kinds of long-term
> >> potentiation wired in, is it?
> >
> >
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