Hi all, This list has been way too quiet lately! I plan to post something on Piagetan learning and AGI and try to get an interesting discussion going, but I'll do that next week because I'm away from home right now.
In the meantime, I have a question that someone on this list may be able to answer. In our work connecting Novamente with the AGI-SIM simulation world, we have decided to have Novamente visually perceive *polygons* rather than pixels or objects. (The reason is that giving it objects as percepts is too much cheating and denies the system the ability to learn on its own what an "object" is; whereas, giving it pixels as objects would require us to basically build a visual cortex for Novamente, which would be a lot of work and is something I'd like to avoid for the time being.) This is fine for AGI-SIM in which all objects are explicitly made of polygons, but doesn't do us much good in terms of hooking Novamente up to actual real-world visual stimuli. Unless ... and here is the point of this email ... someone has a nice approach to computer vision that produces polygonal models from 3D scenes! I am moderately sure that such things exist, and I could explore the research area via the usual Googling, but I wonder if someone on this list has more knowledge of this domain than I do, and could simply point me to the good stuff. Thanks, Ben Goertzel ------- To unsubscribe, change your address, or temporarily deactivate your subscription, please go to http://v2.listbox.com/member/[EMAIL PROTECTED]
