Hi guys,

This question is aimed at folks who work on robotics or know a lot about it...

In a F2F chat with Josh Hall today, it occurred to me that it might be
valuable to have an integration of Player/Stage/Gazebo

http://en.wikipedia.org/wiki/Player_Project

with OpenSim,

http://en.wikipedia.org/wiki/OpenSimulator

The goal would be to be able to have AI system control virtual agents
using detailed motor-control commands, similar to what one uses to
control a physical robot ... yet also have the ability to interact
with these agents in a content-rich virtual world....

I thought of poking the OpenSim folks to see if they think this would
be an interesting direction, but figured I'd post here first just to
see if anyone gives me a reason why it's a stupid idea....  (I think
there may also be some OpenSim folks on these lists...)

If feasible, this would be of plenty value to OpenCog, Novamente and
other virtual-world AI systems.  I love the richness of online virtual
worlds, yet I'm sick of having to control virtual agents via crude
methods like sending signals from the AI server to the virtual world
that trigger specific, predefined animations....  There seems no
logical reason why one can't have precise, robot-simulator type
control of agents in virtual worlds... though I understand that
realizing the software integration involved in integrating OpenSim and
Player might involve numerous technical difficulties...

Thx
Ben G







-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[EMAIL PROTECTED]

"If men cease to believe that they will one day become gods then they
will surely become worms."
-- Henry Miller

-------------------------------------------
agi
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