Steve,

I just casually quoted this research, because it reinforced a v. general point 
of mine.However, it is useful here. I think you're making a classical mistake, 
which may be v. much linked to the AGI mindset I'm criticising.

That mindset, I think, says: "yes, AGI is about solving problems you don't know 
how to. So I'll just set up an algorithm that instructs my AGI to engage, when 
stuck, in a process of systematic trial and error...  That way, my AGI will be 
both algorithmic AND exploratory. and generative "

You seem to be saying something complementary here: "you just try various new 
alternatives, and whichever on average, is better - you go with..It's logical."

Sounds ok in theory.

"It makes sense to try new options as they may prove advantageous in the long 
run. For example, a monkey who chooses to deviate from its diet of bananas, 
even if this involves moving to an unfamiliar part of the forest and eating a 
new type of food, may find its diet enriched and more nutritious."

In practice, it doesn't work. You see, if you're that monkey, when do you go in 
search of new food? You don't know how long it's going to take, you don't know 
what dangers lie there, or what the weather will be like. Today? Now? In a 
hour? Tomorrow? So you go... and there's nothing there.. do you keep looking? 
And in the same part of the forest, because maybe you missed something; or in 
another part? And how long do you spend? And which parts of trees and 
undergrowth etc do you search? And how can you be sure that you've searched 
thoroughly? And which senses do you use? And what do you do if there's a 
strange plant you've never seen, and you're not even sure if it is a plant, 
etc. etc. (I just watched a movie, Finding Amanda, in which a guy can't 
remember where in his *room*, let alone a forest, he hid his casino winnings, & 
can't find them even after taking the room apart - though the maid does 
afterwards).

"Trying something new" is vastly more complicated than it sounds - there are in 
fact virtually infinite possibilities, most of which you won't have thought of, 
at all. How do you even know you've made a mistake in the first place, that 
warrants trying something new? How do you know you just didn't persist long 
enough?

We're continually dealing with problematic problems, and the thing about them - 
is - LOGIC DOESN'T APPLY. There is no such thing as a systematic trial and 
error approach to them - not one that can work. That's why creativity is so 
*demonstrably* hard and such a eureka business when you get an idea.

How do I invest in the stockmarket now?  Buy up shares at their v. low current 
prices, and wait a few years? That HAS to work, right - it's logical? If you'd 
tried it with Japan in 1989, you'd still be in the red. There are no 
satisfactory algorithms for dealing with the stockmarket. There are some that 
may work at the moment - but only for a while, until the market changes 
radically..

And all problematic problems can be treated as stockmarket problems -  in which 
you have to decide how to invest limited amounts of time and effort and 
resources, with highly limited, imperfect knowledge of the options, and sources 
of information, and un-precisely-quantifiable risks and deadlines.

Problematic problems have infinite possibilities - and that's why humans are 
designed the way they are - not to be sure of anything. You're all dealing with 
the problematic problem of AGI - is there literally a single thing that anyone 
of you is sure of in relation to AGI? You ought to be, if you were 
algorithmically designed.. But nature is still a lot smarter than AGI.  You 
haven't been given an instinctive trial-and-error system.  

Any approach to trial and error, has itself to be a matter of trial and error.

You personally, Steve, seem to be making a further, related mistake here. And 
you can correct me. As I understand, you want to construct a general 
problem-solver, adapted from Eliza that can solve problems in many fields not 
just health. Sounds in principle good. Something more limited than a true AGI, 
but still v. useful.

You're aware, though, as no one else in AGI seems to be, that in every field of 
culture, you face major conflicts. There isn't a single field where experts 
aren't deeply split and don't divide into conflicting schools. That obviously 
poses major difficulties for any general problem-solver, let alone a superAGI. 
Your mistake - as I understand it - is that you think you can *logically* 
resolve these conflicts. The reason everyone is so divided everywhere is that 
they're dealing with problematic problems to which there is no logical or right 
answer. What's the best treatment for cancer? What's the best way to do AGI 
now? What's the best way to deal with the economy, the petrol problem, Iraq  
etc etc? No matter how you - or even a superAGI - "drills down" into these 
problems, people will still be fighting tooth and nail about their "solutions." 
  Understandably. It may be  unfortunate, but conflict is intellectually 
justified and even good for us when we don't know the answers.

So I suspect a general but limited multi-field problem-solver won't work for 
this and other reasons  - although it's certainly worth thinking about.

Mike,

  Isn't this sort of behavior completely logical? If you try something new and 
it is bad, then you have had one bad experience. However, if it is good, then 
you have many good experiences. Hence. the average value of trying something 
new is many times the value of the best thing that you now have access to, 
because of this multiplicative effect.

  IMHO, illogical researchers were looking for an "illogical" (to them) 
phenomenon that was in fact completely logical.

  Jim's God
  Steve Richfield
  ===============
  On 6/27/08, Mike Tintner <[EMAIL PROTECTED]> wrote: 
    Jim's God was obviously listening to my last post, because I immediately 
came across this. I wouldn't make too much of it directly, but let me redefine 
its significance - there are parts of the brain and body that LIKE not knowing 
what to do, that LIKE creative, non-algorithmic problems. All you've got to do 
now is work out how to design a computer like that:

    "Neuroscientists discover a sense of adventure

    Wellcome Trust scientists have identified a key region of the brain which 
encourages us to be adventurous. The region, located in a primitive area of the 
brain, is activated when we choose unfamiliar options, suggesting an 
evolutionary advantage for sampling the unknown. It may also explain why 
re-branding of familiar products encourages to pick them off the supermarket 
shelves.

    In an experiment carried out at the Wellcome Trust Centre for Neuroimaging 
at UCL (University College London), volunteers were shown a selection of 
images, which they had already been familiarised with. Each card had a unique 
probability of reward attached to it and over the course of the experiment, the 
volunteers would be able to work out which selection would provide the highest 
rewards. However, when unfamiliar images were introduced, the researchers found 
that volunteers were more likely to take a chance and select one of these 
options than continue with their familiar - and arguably safer - option.

    Using fMRI scanners, which measure blood flow in the brain to highlight 
which areas are most active, Dr Bianca Wittmann and colleagues showed that when 
the subjects selected an unfamiliar option, an area of the brain known as the 
ventral striatum lit up, indicating that it was more active. The ventral 
striatum is in one of the evolutionarily primitive regions of the brain, 
suggesting that the process can be advantageous and will be shared by many 
animals.

    "Seeking new and unfamiliar experiences is a fundamental behavioural 
tendency in humans and animals," says Dr Wittmann. "It makes sense to try new 
options as they may prove advantageous in the long run. For example, a monkey 
who chooses to deviate from its diet of bananas, even if this involves moving 
to an unfamiliar part of the forest and eating a new type of food, may find its 
diet enriched and more nutritious."

    When we make a particular choice or carry out a particular action which 
turns out to be beneficial, it is rewarded by a release of neurotransmitters 
such as dopamine. These rewards help us learn which behaviours are preferable 
and advantageous and worth repeating. The ventral striatum is one of the key 
areas involved in processing rewards in the brain. Although the researchers 
cannot say definitively from the fMRI scans how novelty seeking is being 
rewarded, Dr Wittmann believes it is likely to be through dopamine release.

    However, whilst rewarding the brain for making novel choices may prove 
advantageous in encouraging us to make potentially beneficial choices, it may 
also make us more susceptible to exploitation.

    "I might have my own favourite choice of chocolate bar, but if I see a 
different bar repackaged, advertising its 'new, improved flavour', my search 
for novel experiences may encourage me to move away from my usual choice," says 
Dr Wittmann. "This introduces the danger of being sold 'old wine in a new skin' 
and is something that marketing departments take advantage of."

    Rewarding the brain for novel choices could have a more serious side 
effect, argues Professor Nathaniel Daw, now at New York University, who also 
worked on the study.

    "The novelty bonus may be useful in helping us make complex, uncertain 
decisions, but it clearly has a downside," says Professor Daw. "In humans, 
increased novelty-seeking may play a role in gambling and drug addiction, both 
of which are mediated by malfunctions in dopamine release."

    Source: Wellcome Trust
    http://www.physorg.com/news133617811.html




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