On Tue, Aug 5, 2008 at 12:48 AM, Ben Goertzel <[EMAIL PROTECTED]> wrote: > The problem is that writing stories in a formal language, with enough nuance > and volume to really contain the needed commonsense info, would require a > Cyc-scale effort at formalized story entry. While possible in principle, > this seems infeasible...
AGI capabilities can IMO be tested with much less data. When the data representation, grounding, & general problem solving are proved to be well working, then I'm planning to experiment with NL-FL conversions. If an AGI cannot handle a formal language input (=the easiest input to parse) then it IMO shouldn't mess with [much] harder-to-parse inputs (e.g. 3D). > Whereas, interactions in virtual worlds and games are happening already, > round the clock, right now ... just waiting for AI's to get involved w/ them > and learn from them... When do you think Novamente will be ready to "go out" and effectively learn from (/interract with) environments not fully controlled by the dev team? Jiri ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=108809214-a0d121 Powered by Listbox: http://www.listbox.com
