About play... I would argue that it emerges in any sufficiently
generally-intelligent system
that is faced with goals that are difficult for it ... as a consequence of
other general cognitive
processes...

If an intelligent system has a goal G which is time-consuming or difficult
to achieve ...

it may then synthesize another goal G1 which is easier to achieve

We then have the uncertain syllogism

Achieving G implies reward
G1 is similar to G
|-
Achieving G1 implies reward

As links between goal-achievement and reward are to some extent modified by
uncertain
inference (or analogous process, implemented e.g. in neural nets), we thus
have the
emergence of "play" ... in cases where G1 is much easier to achieve than G
...

Of course, if working toward G1 is actually good practice for working toward
G, this may give the intelligent
system (if it's smart and mature enough to strategize) or evolution impetus
to create
additional bias toward the pursuit of G1

In this view, play is a quite general structural phenomenon ... and the play
that human kids do with blocks and sticks and so forth is a special case,
oriented toward ultimate goals G involving physical manipulation

And the knack in gaining anything from play is in appropriate
similarity-assessment ... i.e. in measuring similarity between G and G1 in
such a way that achieving G1 actually teaches things useful for achieving G

So for any goal-achieving system that has long-term goals which it can't
currently effectively work directly toward, play may be an effective
strategy...

In this view, we don't really need to design an AI system with play in
mind.  Rather, if it can explicitly or implicitly carry out the above
inference, concept-creation and subgoaling processes, play should emerge
from its interaction w/ the world...

ben g


On Tue, Aug 26, 2008 at 8:20 AM, David Hart <[EMAIL PROTECTED]> wrote:

> On 8/26/08, Mike Tintner <[EMAIL PROTECTED]> wrote:
>
>> Is anyone trying to design a self-exploring robot or computer? Does this
>> principle have a name?
>
>
> Interestingly, some views on AI advocate specifically prohibiting
> self-awareness and self-exploration as a precaution against the development
> of unfriendly AI. In my opinion, these views erroneously transfer familiar
> human motives onto 'alien' AGI cognitive architectures - there's a history
> of discussing this topic  on SL4 and other places.
>
> I believe however that most approaches to designing AGI (those that do not
> specifically prohibit self-aware and self-explortative behaviors) take for
> granted, and indeed intentionally promote, self-awareness and
> self-exploration at most stages of AGI development. In other words,
> efficient and effective recursive self-improvement (RSI) requires
> self-awareness and self-exploration. If any term exists to describe a
> 'self-exploring robot or computer', that term is RSI. Coining a lesser term
> for 'self-exploring AI' may be useful in some proto-AGI contexts, but I
> suspect that 'RSI' is ultimately a more useful and meaningful term.
>
> -dave
>  ------------------------------
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-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[EMAIL PROTECTED]

"Nothing will ever be attempted if all possible objections must be first
overcome " - Dr Samuel Johnson



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