The details of current games are of course adapted to the situation of
unintelligent, scripted NPC's ... I would imagine that the introduction of
smart NPC's will require a lot of adaptation of other aspects of game design
as well...

ben g

On Tue, Sep 2, 2008 at 5:29 AM, Eric Burton <[EMAIL PROTECTED]> wrote:

> I don't know who this is, but he has some good thought experiments
> concerning the impact of AI for mobs on online games.
>
>
> http://wowriot.gameriot.com/blogs/Thinking-out-loud/Artificial-intelligence-in-PvE/
>
>
> -------------------------------------------
> agi
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-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[EMAIL PROTECTED]

"Nothing will ever be attempted if all possible objections must be first
overcome " - Dr Samuel Johnson



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agi
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