The details of current games are of course adapted to the situation of unintelligent, scripted NPC's ... I would imagine that the introduction of smart NPC's will require a lot of adaptation of other aspects of game design as well...
ben g On Tue, Sep 2, 2008 at 5:29 AM, Eric Burton <[EMAIL PROTECTED]> wrote: > I don't know who this is, but he has some good thought experiments > concerning the impact of AI for mobs on online games. > > > http://wowriot.gameriot.com/blogs/Thinking-out-loud/Artificial-intelligence-in-PvE/ > > > ------------------------------------------- > agi > Archives: https://www.listbox.com/member/archive/303/=now > RSS Feed: https://www.listbox.com/member/archive/rss/303/ > Modify Your Subscription: > https://www.listbox.com/member/?& > Powered by Listbox: http://www.listbox.com > -- Ben Goertzel, PhD CEO, Novamente LLC and Biomind LLC Director of Research, SIAI [EMAIL PROTECTED] "Nothing will ever be attempted if all possible objections must be first overcome " - Dr Samuel Johnson ------------------------------------------- agi Archives: https://www.listbox.com/member/archive/303/=now RSS Feed: https://www.listbox.com/member/archive/rss/303/ Modify Your Subscription: https://www.listbox.com/member/?member_id=8660244&id_secret=111637683-c8fa51 Powered by Listbox: http://www.listbox.com
