One thing that I see is a potential to make teaching and learning more of an
integral part of gameplay.   For instance (just one example), instead of AI
bosses to fight, think about ignorant AI apprentices that you teach to do
things (including but not only fighting) for you....  Games don't focus on
teachable NPC apprentices because the designers don't realize it's possible
to have NPC's that genuinely learn...

ben g

On Tue, Sep 2, 2008 at 10:45 AM, Ben Goertzel <[EMAIL PROTECTED]> wrote:

>
> The details of current games are of course adapted to the situation of
> unintelligent, scripted NPC's ... I would imagine that the introduction of
> smart NPC's will require a lot of adaptation of other aspects of game design
> as well...
>
> ben g
>
>
> On Tue, Sep 2, 2008 at 5:29 AM, Eric Burton <[EMAIL PROTECTED]> wrote:
>
>> I don't know who this is, but he has some good thought experiments
>> concerning the impact of AI for mobs on online games.
>>
>>
>> http://wowriot.gameriot.com/blogs/Thinking-out-loud/Artificial-intelligence-in-PvE/
>>
>>
>> -------------------------------------------
>> agi
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>
>
>
> --
> Ben Goertzel, PhD
> CEO, Novamente LLC and Biomind LLC
> Director of Research, SIAI
> [EMAIL PROTECTED]
>
> "Nothing will ever be attempted if all possible objections must be first
> overcome " - Dr Samuel Johnson
>
>
>


-- 
Ben Goertzel, PhD
CEO, Novamente LLC and Biomind LLC
Director of Research, SIAI
[EMAIL PROTECTED]

"Nothing will ever be attempted if all possible objections must be first
overcome " - Dr Samuel Johnson



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agi
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