Thank you Matt. That's very useful input.

On Mon, Jun 21, 2010 at 9:57 AM, Matt Mahoney <[email protected]> wrote:

> Your computer monitor flashes 75 frames per second, but you don't notice
> any flicker because light sensing neurons have a response delay of about 100
> ms. Motion detection begins in the retina by cells that respond to contrast
> between light and dark moving in specific directions computed by simple,
> fixed weight circuits. Higher up in the processing chain, you detect motion
> when your eyes and head smoothly track moving objects using kinesthetic
> feedback from your eye and neck muscles and input from your built in
> accelerometer in the semicircular canals in your ears. This is all very
> complicated of course. You are more likely to detect motion in objects that
> you recognize and expect to move, like people, animals, cars, etc.
>
>
> -- Matt Mahoney, [email protected]
>
>
> ------------------------------
> *From:* David Jones <[email protected]>
> *To:* agi <[email protected]>
> *Sent:* Mon, June 21, 2010 9:39:30 AM
> *Subject:* [agi] Re: High Frame Rates Reduce Uncertainty
>
> Ignoring Steve because we are simply going to have to agree to disagree...
> And I don't see enough value in trying to understand his paper. I said the
> math was overly complex, but what I really meant is that the approach is
> overly complex and so filled with research specific jargon, I don't care to
> try understand it. It is overly converned with copying the way that the
> brain does things. I don't care how the brain does it. I care about why the
> brain does it. Its the same as the analogy of giving a man a fish or
> teaching him to fish. You may figure out how the brain works, but it does
> you little good if you don't understand why it works that way. You would
> have to create a synthetic brain to take advantage of the knowledge, which
> is not a approach to AGI for many reasons. There are a million other ways,
> even better ways, to do it than the way the brain does it. Just because the
> brain accidentally found 1 way out of a million to do it doesn't make it the
> right way for us to develop AGI.
>
> So, moving on....
>
> I can't find references online, but I've read that the Air Force studied
> the ability of the human eye to identify aircraft in images that were
> flashed on a screen at 1/220th of a second. So, clearly, the human eye can
> at least distinguish 220 fps if it operated that way. Of course, it may not
> operate on fps second, but that is besides the point. I've also heard other
> people say that a study has shown that the human eye takes 1000 exposures
> per second. They had no references though, so it is hearsay.
>
> The point was that the brain takes advantage of the fact that with such a
> high exposure rate, the changes between each image are very small if the
> objects are moving. This allows it to distinguish movement and visual
> changes with extremely low uncertainty. If it detects that the changes
> required to match two parts of an image are too high or the distance between
> matches is too far, it can reject a match. This allows it to distinguish
> only very low uncertainty changes and reject changes that have high
> uncertainty.
>
> I think this is a very significant discovery regarding how the brain is
> able to learn in such an ambiguous world with so many variables that are
> difficult to disambiguate, interpret and understand.
>
> Dave
>
> On Fri, Jun 18, 2010 at 2:19 PM, David Jones <[email protected]>wrote:
>
>> I just came up with an awesome idea. I just realized that the brain takes
>> advantage of high frame rates to reduce uncertainty when it is estimating
>> motion. The slower the frame rate, the more uncertainty there is because
>> objects may have traveled too far between images to match with high
>> certainty using simple techniques.
>>
>> So, this made me think, what if the secret to the brain's ability to learn
>> generally stems from this high frame rate trick. What if we made a system
>> that could process even high frame rates than the brain can. By doing this
>> you can reduce the uncertainty of matches very very low (well in my theory
>> so far). If you can do that, then you can learn about the objects in a
>> video, how they move together or separately with very high certainty.
>>
>> You see, matching is the main barrier when learning about objects. But
>> with a very high frame rate, we can use a fast algorithm and could
>> potentially reduce the uncertainty to almost nothing. Once we learn about
>> objects, matching gets easier because now we have training data and
>> experience to take advantage of.
>>
>> In addition, you can also gain knowledge about lighting, color variation,
>> noise, etc. With that knowledge, you can then automatically create a model
>> of the object with extremely high confidence. You will also be able to
>> determine the effects of light and noise on the object's appearance, which
>> will help match the object invariantly in the future. It allows you to
>> determine what is expected and unexpected for the object's appearance with
>> much higher confidence.
>>
>> Pretty cool idea huh?
>>
>> Dave
>>
>
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