Dave,

You offer nothing to even attend to.

The questions completely unanswered by you are:

1. what basic visual units of analysis have you arrived at? (you say there are 
such things - you must have arrived at something, no?) - zero answer

2.what kind of physical/visual *pattern* informs our concept of "chair"? - zero 
answer. A "non-physical pattern" pace you is a non-existent entity/figment of 
your mind, (just as the "pattern of divine grace" is),  - and yet another 
non-answer.

You're supposed to be doing visual AGI - put up something visual in answer to 
the questions, or, I suggest, keep quiet.


From: David Jones 
Sent: Monday, August 09, 2010 11:55 AM
To: agi 
Subject: Re: RE: [agi] How To Create General AI Draft2


I agree John that this is a useful exercise. This would be a good discussion if 
mike would ever admit that I might be right and he might be wrong. I'm not sure 
that will ever happen though. :) First he says I can't define a pattern that 
works. Then, when I do, he says the pattern is no good because it isn't 
physical. Lol. If he would ever admit that I might have gotten it right, the 
discussion would be a good one. Instead, he hugs his preconceived notions no 
matter how good my arguments are and finds yet another reason, any reason will 
do, to say I'm still wrong. 


  On Aug 9, 2010 2:18 AM, "John G. Rose" <johnr...@polyplexic.com> wrote:


  Actually this is quite critical.



  Defining a chair - which would agree with each instance of a chair in the 
supplied image - is the way a chair should be defined and is the way the mind 
processes it.



  It can be defined mathematically in many ways. There is a particular one I 
would go for though...



  John



  From: Mike Tintner [mailto:tint...@blueyonder.co.uk] 
  Sent: Sunday, August 08, 2010 7:28 AM 


  To: agi
  Subject: Re: [agi] How To Create General AI Draft2




  You're waffling.



  You say there's a pattern for chair - DRAW IT. Attached should help you.



  Analyse the chairs given in terms of basic visual units. Or show how any 
basic units can be applied to them. Draw one or two.



  You haven't identified any basic visual units  - you don't have any. Do you? 
Yes/no. 



  No. That's not "funny", that's a waste.. And woolly and imprecise through and 
through.







  From: David Jones 

  Sent: Sunday, August 08, 2010 1:59 PM

  To: agi 

  Subject: Re: [agi] How To Create General AI Draft2



  Mike,

  We've argued about this over and over and over. I don't want to repeat 
previous arguments to you.

  You have no proof that the world cannot be broken down into simpler concepts 
and components. The only proof you attempt to propose are your example problems 
that *you* don't understand how to solve. Just because *you* cannot solve them, 
doesn't mean they cannot be solved at all using a certain methodology. So, who 
is really making wild assumptions?

  The mere fact that you can refer to a "chair" means that it is a recognizable 
pattern. LOL. That fact that you don't realize this is quite funny. 

  Dave

  On Sun, Aug 8, 2010 at 8:23 AM, Mike Tintner <tint...@blueyonder.co.uk> wrote:

  Dave:No... it is equivalent to saying that the whole world can be modeled as 
if everything was made up of matter



  And "matter" is... ?  Huh?



  You clearly don't realise that your thinking is seriously woolly - and you 
will pay a heavy price in lost time.



  What are your "basic world/visual-world analytic units"  wh. you are claiming 
to exist?  



  You thought - perhaps think still - that *concepts* wh. are pretty 
fundamental intellectual units of analysis at a certain level, could be 
expressed as, or indeed, were patterns. IOW there's a fundamental pattern for 
"chair" or "table." Absolute nonsense. And a radical failure to understand the 
basic nature of concepts which is that they are *freeform* schemas, incapable 
of being expressed either as patterns or programs.



  You had merely assumed that concepts could be expressed as patterns,but had 
never seriously, visually analysed it. Similarly you are merely assuming that 
the world can be analysed into some kind of visual units - but you haven't 
actually done the analysis, have you? You don't have any of these basic units 
to hand, do you? If you do, I suggest, reply instantly, naming a few. You won't 
be able to do it. They don't exist.



  Your whole approach to AGI is based on variations of what we can call 
"fundamental analysis" - and it's wrong. God/Evolution hasn't built the world 
with any kind of geometric, or other consistent, bricks. He/It is a freeform 
designer. You have to start thinking outside the box/brick/"fundamental unit".



  From: David Jones 

  Sent: Sunday, August 08, 2010 5:12 AM

  To: agi 

  Subject: Re: [agi] How To Create General AI Draft2



  Mike,

  I took your comments into consideration and have been updating my paper to 
make sure these problems are addressed. 

  See more comments below.

  On Fri, Aug 6, 2010 at 8:15 PM, Mike Tintner <tint...@blueyonder.co.uk> wrote:

  1) You don't define the difference between narrow AI and AGI - or make clear 
why your approach is one and not the other


  I removed this because my audience is for AI researchers... this is AGI 101. 
I think it's clear that my design defines general as being able to handle the 
vast majority of things we want the AI to handle without requiring a change in 
design.
   



    2) "Learning about the world" won't cut it -  vast nos. of progs. claim 
they can learn about the world - what's the difference between narrow AI and 
AGI learning?


  The difference is in what you can or can't learn about and what tasks you can 
or can't perform. If the AI is able to receive input about anything it needs to 
know about in the same formats that it knows how to understand and analyze, it 
can reason about anything it needs to.
   



    3) "Breaking things down into generic components allows us to learn about 
and handle the vast majority of things we want to learn about. This is what 
makes it general!"



    Wild assumption, unproven or at all demonstrated and untrue.


  You are only right that I haven't demonstrated it. I will address this in the 
next paper and continue adding details over the next few drafts.

  As a simple argument against your counter argument... 

  If that were true that we could not understand the world using a limited set 
of rules or concepts, how is it that a human baby, with a design that is 
predetermined to interact with the world a certain way by its DNA, is able to 
deal with unforeseen things that were not preprogrammed? That’s right, the baby 
was born with a set of rules that robustly allows it to deal with the 
unforeseen. It has a limited set of rules used to learn. That is equivalent to 
a limited set of “concepts” (i.e. rules) that would allow a computer to deal 
with the unforeseen. 
   

    Interesting philosophically because it implicitly underlies AGI-ers' 
fantasies of "take-off". You can compare it to the idea that all science can be 
reduced to physics. If it could, then an AGI could indeed take-off. But it's 
demonstrably not so.


  No... it is equivalent to saying that the whole world can be modeled as if 
everything was made up of matter. Oh, I forgot, that is the case :) It is a 
limited set of "concepts", yet it can create everything we know.
   



    You don't seem to understand that the problem of AGI is to deal with the 
NEW - the unfamiliar, that wh. cannot be broken down into familiar categories, 
- and then find ways of dealing with it ad hoc.


  You don't seem to understand that even the things you think cannot be broken 
down, can be.


  Dave

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