On Sun, Jun 7, 2009 at 2:46 PM, Paul VanKoughnett <allisp...@gmail.com>wrote:

> On Sun, Jun 7, 2009 at 9:07 AM, Jonatan
> Kilhamn<jonatan.kilh...@gmail.com> wrote:
> > 2009/6/7 Aaron Goldfein <aarongoldf...@gmail.com>:
> >>
> >>
> >> On Sat, Jun 6, 2009 at 6:55 PM, Jonatan Kilhamn <
> jonatan.kilh...@gmail.com>
> >> wrote:
> >>>
> >>> The following proposal constitutes the Anarchists weekly duties.
> >>>
> >>> Anarchist Anarchy
> >>> AI=1, II=0
> >>> ((
> >>> Repeal Rule 2216 (The repeal-o-matic)
> >>> ))
> >>>
> >>> This message was sent Fri 6 May
> >>> These duties were last fulfilled Sun 31 May
> >>>
> >>> --
> >>> -Tiger
> >>
> >> Seriously?
> >>
> > No, I'm just out of ideas at the moment. Sorry about recently (the
> > weird judgment, the late judgment, this proposal), I feel like a
> > really bad player and have no real excuse for it. I'll stick to
> > anarchist as long as you let me. Even if it's probably just me not
> > coming up with anything good, I like to view the fact that the Anarchy
> > proposals fail as an indication that the ruleset doesn't have any
> > unnecessary rules - I can't really improve it just by repealing parts
> > of it.
> >
> > --
> > -Tiger
> >
>
> If you're tired of the position, I'll gladly take it.  I think a lot
> can be done with it and it doesn't deserve to go.  The position is
> needed precisely because the ruleset is so stable.  By removing pieces
> of it, the Anarchist is really helping it grow.  For example, if a
> Note Anarchy of some sort was voted in, it might jumpstart the long
> talked about transition to Cards or maybe some other, as yet unknown
> form of currency.  With the adoption of the recent amendment to the
> rule defining it, the Anarchist is quite possibly the only truly
> creative office in the game and I would hate to see it go.
>

I completely agree, and would also be interested in the office. I'm also
inspired to think up some creative offices.

-- 
C-walker, who clearly intends this message to be public.

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