On Sun, Jun 7, 2009 at 2:46 PM, Paul VanKoughnett <allisp...@gmail.com>wrote:
> On Sun, Jun 7, 2009 at 9:07 AM, Jonatan > Kilhamn<jonatan.kilh...@gmail.com> wrote: > > 2009/6/7 Aaron Goldfein <aarongoldf...@gmail.com>: > >> > >> > >> On Sat, Jun 6, 2009 at 6:55 PM, Jonatan Kilhamn < > jonatan.kilh...@gmail.com> > >> wrote: > >>> > >>> The following proposal constitutes the Anarchists weekly duties. > >>> > >>> Anarchist Anarchy > >>> AI=1, II=0 > >>> (( > >>> Repeal Rule 2216 (The repeal-o-matic) > >>> )) > >>> > >>> This message was sent Fri 6 May > >>> These duties were last fulfilled Sun 31 May > >>> > >>> -- > >>> -Tiger > >> > >> Seriously? > >> > > No, I'm just out of ideas at the moment. Sorry about recently (the > > weird judgment, the late judgment, this proposal), I feel like a > > really bad player and have no real excuse for it. I'll stick to > > anarchist as long as you let me. Even if it's probably just me not > > coming up with anything good, I like to view the fact that the Anarchy > > proposals fail as an indication that the ruleset doesn't have any > > unnecessary rules - I can't really improve it just by repealing parts > > of it. > > > > -- > > -Tiger > > > > If you're tired of the position, I'll gladly take it. I think a lot > can be done with it and it doesn't deserve to go. The position is > needed precisely because the ruleset is so stable. By removing pieces > of it, the Anarchist is really helping it grow. For example, if a > Note Anarchy of some sort was voted in, it might jumpstart the long > talked about transition to Cards or maybe some other, as yet unknown > form of currency. With the adoption of the recent amendment to the > rule defining it, the Anarchist is quite possibly the only truly > creative office in the game and I would hate to see it go. > I completely agree, and would also be interested in the office. I'm also inspired to think up some creative offices. -- C-walker, who clearly intends this message to be public.