Roger Hicks wrote:
> Proto: Criminalize Ambiguity
> {
> Create a new rule with the text:
> {{
> Knowingly compounding an ambiguous gamestate is the class 4 crime of
> Muddying the Waters.
> }}
> }

Criminality dependent on intent is almost, but not quite, as bad as
gamestate ambiguity, and for not entirely unrelated reasons.

I suggest making compounding ambiguity the Class-2 crime of Muddying the
Waters, and deliberately compounding ambiguity the Class-6 crime of
Schroedinnanigans.

Then we have a non-intent based slap on the wrist to remind people to
behave or to be more careful, and a more serious punishment in reserve
for if someone flagrantly abuses ambiguity.

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