I'd like to propose some reform whereby we put the Speaker once again at the forefront of Agoran affairs. I'd like to get a general idea of what might happen before I get into legislation (also, that two or three other major reforms may attempt to happen at the same time, and that would be Bad).
Here are my ideas: - The Speaker should be important but not vital to general Agoran play. - The Speaker should get the ability to form the Government on a more regular basis. In accordance, the minimum time after forming the government that must occur for a coup to go off should be reduced, but not necessarily also the time between coups. - The Government as a whole should carry with it some benefit - perhaps the Speaker can take some actions with Government support/without Government objection? - If the Speaker abuses power, a Vote of No Confidence should take down the Government and cause a new Speaker to take control. There should be no other consequence. - When a Vote of No Confidence passes, anyone who was in the Government at its initiation should be barred from holding a Government position for a time. - Perhaps, given that we are now moving towards assets with no other significance for controlling the Government, the Speaker should also be an asset? By limiting the Speakership to active players, a new Speaker could be obtained, in theory, within 8 days (4 days to deactivate, 4 days to get the card out of the LFD). - The Speaker should carry with it some prerogative-like power that doesn't obviate the other prerogatives, and is more significant in the course of things. - Perhaps the Government positions should be actual Major Arcana. - Playership should be increased so as to actually get enough people to support this. - The requirement on the entire Government being Champions is pretty lame. Perhaps one or two positions should be held exclusively by non-Champions. -coppro

