On Tue, 2012-07-03 at 09:44 -0700, Kerim Aydin wrote:
> Did I *really* just come back from a weekend AFK and find out
> that no-one wished Agora a happy 19th?
> 
> For shame.
> 
> Happy belated birthday, Agora.

At least this has given me an idea for some gameplay.

I feel that the reason for Agora's recent slump (which it is currently
coming out of, honest!) is the lack of any really noticeable rewards for
doing anything; there isn't even a weekly action (AAA harvesting or
whatever) to keep people engaged with the game (boring and grindy as
those are, they seem to improve the game around them). I had more fun
back in the era of Infinitely Accumulable Currency, and we haven't tried
anything even remotely similar since (unless you count the current trick
with the Cayman Islands). Yet, I acknowledge the intrinsic unfairness to
new players that such a system can bring (it never stopped /me/ when I
was new, although it took several months to catch up).

Our more recent systems tended to have a decay on the order of a week
(rubles, etc) or month (Caste). A month is quite a short time in Agora;
it only covers around four or five proposal distributions, for instance.
The ideal length of time for a decay would be, I think, one year (this
would be a system that we'd keep in place in the background for several
years, probably modifying after two and getting bored of by three or
four). The idea is to have a currency that can be accumulated by
interacting with the game (a small amount just for being here, rewards
for officiating, rewards for CFJs, rewards for voting because with no
real motivation I keep forgetting to do that, points from contests as
long as it doesn't get out of hand), that can't really be used for much
(I can see trading it for the same reasons as kudo trading used to work,
and also using somewhat larger amounts as bribes, and perhaps we can
have a donation fund for new players to give them a head start, but make
it have no game effect apart from that). We could have achievement-like
things that give big points boosts that are only available once a year
per player, too (sort-of like Ribbons used to work; not sure if it'd be
better with a Renaissance equivalent, or without, although I'm biased
because Renaissance is my favourite win condition). Then once a year, we
reset the whole thing to 0 and give rewards for people who did well
(should definitely be wins involved somehow, might be better if it's for
"anyone who did well enough" rather than "highest score", and perhaps a
patent title for the overall high scorer). And the obvious date for the
reset, especially as it's happened recently (giving us almost a year for
the first cycle), is Agora's Birthday.

Is this an interesting enough basic system that I should try to work out
the details? It wouldn't replace the current economy, which works fine
day-to-day, even if it is a bit boring; quick decay is probably better
for that sort of thing. (Nor would it replace Promises, which are an
awesome background currency to have around, and get more interesting the
more things they have to interact with.)

-- 
ais523

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