I call for judgment on the following statement:

"At the 12:16am GMT on June 28 2013, Blob had not forfeited."

Reasoning: The rules make it clear that forfeiting is a voluntary player 
action. Rule 345 says a player "must" forfeit. It does not say that they "are 
deemed to have forfeited". 

Blob

On 27/06/2013, at 10:38 PM, Fool wrote:

> Good day Agorans,
> 
>  A correction from last report brought to my attention by Yally. It does 
> involve the disputed interpretation of the order of events when the voting on 
> multiple proposals closes "simultaneously". I am going with the 
> interpretation that they pass sequentially in order I numbered them (which is 
> also the order they were proposed). This means that rule 305 does not forbid 
> rule 332 from assigning points for votes on proposals 333-340.
> 
> Rule 332 awards three types of points, which I'll label:
> (a) 10 points for proposing something that passed. I'd already awarded these.
> (b) 5 points for voting against a proposal which passed. Steve and Chuck get 
> 5 for prop 333; Walker, omd, and Yally get 5 for prop 340.
> (c) 5 points for voting on any prop which passes or fails, provided you 
> didn't get points by this clause in the last 24 hours. Walker, omd, Yally, 
> ehird, Chuck, Steve, FSX, Blob, Murphy, Roujo get 5.
> 
> (I'd already awarded the 10 points for proposing something that passes, 305 
> didn't forbid that.)
> 
> ----
> 
> Alright, onward. Proposals 342-343 closed a few hours ago, and 344-347 just 
> closed.
> 
> Proposal 342 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, and 
> Steve FOR; Walker and Yally AGAINST. This amends rule 326 (the ending 
> conditions). Chuck gets 10 points by 332(a), Walker and Yally 5 by 332(b), 
> Michael and Goethe 5 by 332(c) (the rest already got their 332(c) points).
> 
> Proposal 343 (Chuck) passes 6:2 with Michael, Blob, Chuck, ehird, Goethe, and 
> Steve FOR; Walker and Yally AGAINST. This amends rule 342. Chuck gets 10 
> points by 332(a), Walker and Yally 5 by 332(b). Everybody's already got their 
> 332(c) points.
> 
> Proposal 344 (Yally) passes 5:3 with ehird, Steve, Michael, Yally, and Chuck 
> FOR; Walker, Goethe, and omd AGAINST. This amends rule 343. It basically 
> restores this poor rule to the original winning condition (most points), and 
> adds a clause to resume the game next year. Yally gets 10 points by 332(a), 
> Walker, Goethe, and omd get 5 by 332(b). ehird, Steve, Yally, Chuck, Walker, 
> and omd get 5 by 332(c) since the last time they got points was 24 hours ago.
> 
> Proposal 345 (Blob) passes 6:5 with Blob, scshunt, Goethe, Steve, ehird, and 
> Chuck FOR; Yally, Walker, Michael, FSX, and omd AGAINST. This enacts a new 
> rule saying that whenever a proposal fails, the proposer forfeits. Blob gets 
> 10 points by 332(a). Yally, Walker, Michael, FSX, omd get 5 by 332(b). Blob, 
> FSX, and scshunt get 5 by 332(c).
> 
> And the next proposal is 346, by Blob....
> 
> Now, did anyone guess that it would fail? Well, put on a big silly hat and 
> call yourself Carnac the Magnificent!
> 
> It fails 4:4, with Blob, Steve, Goethe, and Chuck FOR; Walker, ehird, 
> Michael, and omd AGAINST. Blob forfeits.
> 
> Finally, proposal 347 (Chuck) passes 7:2 with Walker, Blob, ehird, Steve, 
> Goethe, FSX, and Chuck FOR; Yally and omd AGAINST. This amends 332. Now 
> there's just 10 points for proposing a proposal that passes. Chuck gets 10 
> points.
> 
> The twelve Voters, one ex-Voter, and their scores are:
>  omd, 123 points
>  FSX, 5 points
>  Walker, 137 points
>  Chuck, 115 points
>  ehird, 40 points
>  Yally, 40 points
>  Michael, 10 points
>  scshunt, 11 points
>  Roujo, 5 points
>  Murphy, 5 points
>  Goethe, 10 points
>  Steve, 27 points
>  Blob, 20 points [forfeited]
> 
> Then there's me, I am Speaker, I have -10 points.
> 
> There is a pending CFJ called by Goethe on what "forfeiture" means, assigned 
> to omd. I raised a CFJ on Roujo's votes which were conditional on the secret 
> votes of others. Steve ruled these votes were invalid.
> 
> Most importantly, Chuck called two CFJs on the wording of rule 331, which may 
> give him the win by paradox. These are pending, assigned to Walker and 
> Michael.
> 
> If I receive any proposals promptly, I will distribute. Otherwise the next 
> and final distribution is in 24 hours, and the game ends 24 hours after that. 
> Unless the rules change, or Chuck wins in the meantime.
> 
> The current ruleset is below.
> 
> Cheers,
> Dan Mehkeri
> 
> ----------------------------------------------------------------------
> 
> Rule 101 (Immutable)
> 
> All players must always abide by all the rules then in effect,
> in the form in which they are then in effect. The rules in the
> Initial Set are in effect at the beginning of the first game.
> 
> The Initial Set consists of rules 101-116 (immutable) and
> 201-219 (mutable).
> 
> History:
> Initial Immutable Rule 101, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 102 (Immutable)
> 
> Initially rules in the 100's are immutable and rules in the
> 200's are mutable. Rules subsequently enacted or transmuted
> (that is, changed from immutable to mutable or vice versa) may
> be immutable or mutable regardless of their numbers, and rules
> in the Initial Set may be transmuted regardless of their numbers.
> 
> History:
> Initial Immutable Rule 102, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 103 (Immutable)
> 
> At any time, each player shall be either a Voter or the Speaker;
> no player may simultaneously be a Voter and a Speaker. At any
> time there shall be exactly one Speaker. The term "player" in the rules
> shall specifically include both the Voters and the Speaker.
> 
> History:
> Initial Immutable Rule 103, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 104 (Immutable)
> 
> The Speaker for the Vigintennial game shall be Daniel Méhkeri.
> 
> History:
> Initial Immutable Rule 104, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 105 (Immutable)
> 
> A rule change is any of the following: (1) the enactment, repeal,
> or amendment of a mutable rule; or (2) the transmutation
> of an immutable rule into a mutable rule or vice versa.
> 
> (Note: This definition implies that, at least initially, all new
> rules are mutable; immutable rules, as long as they are immutable,
> may not be amended or repealed; mutable rules, as long as they are
> mutable, may be amended or repealed; any rule of any status may be
> transmuted; no rule is absolutely immune to change.)
> 
> History:
> Initial Immutable Rule 105, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 106 (Immutable)
> 
> All rule changes proposed in the proper way shall be voted on.
> They will be adopted if and only if they receive the required number
> of votes and quorum is achieved.
> 
> History:
> Initial Immutable Rule 106, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 107 (Immutable)
> 
> Any proposed rule change must be posted to the mailing list
> designated by the Speaker for this purpose. If adopted, it must
> guide play in the form in which it was voted on.
> 
> History:
> Initial Immutable Rule 107, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 108 (Immutable)
> 
> No rule change may take effect earlier than the moment of the
> completion of the vote that adopted it, even if its wording
> explicitly states otherwise. No rule change may have retroactive
> application.
> 
> History:
> Initial Immutable Rule 108, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 109 (Immutable)
> 
> The Speaker shall give each proposed rule change a number for
> reference. The numbers shall begin with 301, and each rule change
> proposed in the proper way shall receive the next successive
> integer, whether or not the proposal is adopted.
> 
> If a rule is repealed and reenacted, it receives the number of the
> proposal to reenact it. If a rule is amended or transmuted, it
> receives the number of the proposal to amend or transmute it.
> 
> History:
> Initial Immutable Rule 109, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 111 (Immutable)
> 
> In a conflict between a mutable and an immutable rule, the
> immutable rule takes precedence and the mutable rule shall be
> entirely void. For the purposes of this rule a proposal to
> transmute an immutable rule does not "conflict" with that immutable
> rule.
> 
> History:
> Initial Immutable Rule 111, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 113 (Immutable)
> 
> A player always has the option to forfeit the game rather than
> continue to play or incur a game penalty. No penalty worse than
> losing, in the judgment of the player to incur it, may be imposed.
> 
> History:
> Initial Immutable Rule 113, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 115 (Immutable)
> 
> Rule changes that affect rules needed to allow or apply
> rule changes are as permissible as other rule changes. Even
> rule changes that amend or repeal their own authority are permissible.
> No rule change or type of move is impermissible solely on account of
> the self-reference or self-application of a rule.
> 
> History:
> Initial Immutable Rule 115, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 116 (Immutable)
> 
> Whatever is not prohibited or regulated by a rule is permitted
> and unregulated, with the sole exception of changing the rules,
> which is permitted only when a rule or set of rules explicitly or
> implicitly permits it.
> 
> History:
> Initial Immutable Rule 116, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 202 (Mutable)
> 
> All players begin with 0 points. Points may not be gained, lost, or
> traded except as explicitly stated in the rules.
> 
> History:
> Initial Mutable Rule 202, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> [The following rule is REPEALED:
> Rule 203
> 
> The winner is the first Voter to achieve 100 (positive) points.
> If more than one Voter achieves this condition simultaneously, all
> such Voters win.
> When a game ends in this manner:
>  -If there is only one winner, that Voter becomes the Speaker, and
>   the old Speaker becomes a Voter
>  -If there is more than one winner, the Speaker randomly selects
>   one of the winners, who becomes the new Speaker, and the old
>   Speaker becomes a Voter.
>  -All players' scores are reset to 0.
>  -A new game is begun. All rules and proposed rule changes retain
>   the status they had at the end of the old game.
> ]
> 
> History:
> Initial Mutable Rule 203, Jun. 30 1993
> Repealed for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 204 (Mutable)
> 
> A proposal shall be made by posting it to the mailing list. Only
> Voters may make proposals. The Speaker shall assign the proposal a
> number within 24 hours of its posting.
> 
> History:
> Initial Mutable Rule 204, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 207 (Mutable)
> 
> Voters may vote either for or against any proposal within its
> prescribed voting period. In order to be legally cast, the vote
> must be received by the Speaker by the end of the prescribed voting
> period. The Speaker may not reveal any votes until the end of the
> prescribed voting period. Any Voter who does not legally vote within
> the prescribed voting period shall be deemed to have abstained.
> 
> History:
> Initial Mutable Rule 207, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 208 (Mutable)
> 
> At the end of the prescribed voting period on a proposal, the
> Speaker shall reveal all votes legally cast on that proposal. If
> the Speaker's consent may be required for a proposal to be adopted,
> then the Speaker should indicate at that time whether or not e gives
> eir consent. If the Speaker does not explicitly indicate that e
> refuses to consent to the proposal, it shall be assumed that e
> consents.
> 
> History:
> Initial Mutable Rule 208, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 209 (Mutable)
> 
> The required votes for a proposal to be adopted is as follows:
> For a proposal which would directly alter the actions which are
> required of and/or forbidden to the Speaker:
> a) a simple majority of all votes legally cast, if the Speaker
>    consents;
> b) a 2/3 majority of all votes legally cast, if the Speaker does not
>    consent;
> 
> For all other proposals, a simple majority of votes legally cast.
> This rule defers to rules which set the required number of votes
> for proposals which propose to transmute a rule.
> 
> History:
> Initial Mutable Rule 209, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 210 (Mutable)
> 
> An adopted rule change takes full effect at the moment of the completion of 
> the vote that adopted it.
> 
> History:
> Initial Mutable Rule 210, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 212 (Mutable)
> 
> If two or more mutable rules conflict with one another, or if
> two or more immutable rules conflict with one another, then the rule
> with the lowest ordinal number takes precedence.
> If at least one of the rules in conflict explicitly says of itself
> that it defers to another rule (or type of rule) or takes precedence
> over another rule (or type of rule), then such provisions shall
> supersede the numerical method for determining precedence.
> If two or more rules claim to take precedence over one another or
> defer to one another, then the numerical method again governs.
> 
> History:
> Initial Mutable Rule 212, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 213 (Mutable)
> 
> If players disagree about the legality of a move or the
> interpretation or application of a rule, then a player may invoke
> judgement by posting a statement for judgement to the mailing list.
> Disagreement, for the purposes of this rule, may be created by the
> insistence of any player. When judgement is invoked, the Speaker
> must, within 24 hours, select a Judge as described in the Rules.
> 
> History:
> Initial Mutable Rule 213, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 215 (Mutable)
> 
> After the Speaker has announced the identity of the Judge, the Judge
> has 24 hours in which to deliver a legal judgement. If the Judge
> fails to deliver a judgement within this time, e is penalized 10
> points and a new Judge is selected.
> A judgement is delivered by posting that judgement to the mailing
> list.
> 
> History:
> Initial Mutable Rule 215, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 216 (Mutable)
> 
> A legal judgement is either TRUE, FALSE, or UNDECIDED. The
> judgement may be accompanied by reasons and arguments, but such
> reasons and arguments form no part of the judgement itself.
> 
> History:
> Initial Mutable Rule 216, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 217 (Mutable)
> 
> All judgements must be in accordance with the rules; however, if
> the rules are silent, inconsistent, or unclear on the statement
> to be judged, then the Judge shall consider game custom and the
> spirit of the game before applying other standards.
> 
> History:
> Initial Mutable Rule 217, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 218 (Mutable)
> 
> In addition to duties which may be listed elsewhere in the rules,
> the Speaker shall have the following duties:
>  -register new players
>  -maintain a list of all players and their current scores, and
>   make such a list available to all players
>  -maintain a complete list of the current rules, and make such a
>   list available to all players
>  -make a random determination whenever such determination is
>   required by the rules.
> 
> History:
> Initial Mutable Rule 218, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> Rule 219 (Mutable)
> 
> If a player believes that the rules are such that further play is
> impossible, or that the legality of a move cannot be determined with
> finality, or that a move appears equally legal and illegal, then the
> player may invoke judgement on a statement to that effect. If the
> statement is judged TRUE, then the player who invoked judgement
> shall be declared the winner of that game, and the game ends, with
> no provision for starting another game.
> 
> This rule takes precedence over every other rule determining the
> winner of the game.
> 
> History:
> Initial Mutable Rule 219, Jun. 30 1993
> 
> ----------------------------------------------------------------------
> 
> [The following rule is REPEALED:
> Rule 304
> 
> Upon the enactment of this rule, each player who voted for it shall
> receive 30 points, and each player who voted against shall lose the 10
> points they gained for voting against; then this rule is immediately
> repealed.
> ]
> 
> History:
> Enacted by Proposal 304 (omd), Jun. 19 2013
> Repealed itself, Jun. 19 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 305 (Mutable)
> 
> No rule may award or penalize players based on their votes on proposals
> whose voting period ended before or at the same time as the time at which
> the current form of said rule took effect.
> 
> History:
> Enacted by Proposal 305 (Chuck), Jun. 20 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 306 (Mutable)
> 
> A player may transfer points to another player by posting to that
> effect on the mailing list.
> 
> History:
> Enacted by Proposal 306 (omd), Jun. 21 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 309 (Mutable)
> 
> Initially, each Voter has exactly one vote on each proposal. During
> the voting period on a proposal, a player with more than 50 points
> may cast an additional vote on that proposal by making a statement
> to that effect on the mailing list; this destroys 50 of the player's
> points.
> 
> The Speaker may not vote.
> 
> History:
> Initial Mutable Rule 206, Jun. 30 1993
> Amended by Proposal 309 (Walker), Jun. 21 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 321 (Mutable)
> 
> Quorum for a proposal is defined to be 20% of Voters at the
> beginning of the prescribed voting period for that proposal
> 
> History:
> Initial Mutable Rule 201, Jun. 30 1993
> Amended by Proposal 321 (Walker), Jun 23. 2013
> 
> ----------------------------------------------------------------------
> 
> [The following rule is REPEALED:
> Rule 323
> 
> If, upon the enactment of this Rule, the Rules initially numbered
> 106, 107 and 109 are mutable, 50 of Walker's points are destroyed.
> If possible, two seconds after this Rule is enacted, it repeals
> itself.
> ]
> 
> History:
> Enacted by Proposal 323 (Walker), Jun. 23 2013
> Repealed itself, Jun. 23 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 324 (Mutable)
> 
> Rule changes that transmute immutable rules into mutable rules
> may be adopted if and only if the vote is unanimous among votes
> legally cast. Transmutation shall not be implied, but must be
> stated explicitly in a proposal to take effect.
> 
> History:
> Initial Immutable Rule 110, Jun. 30 1993
> Transmuted by Proposal 324, Jun. 23 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 327 (Mutable)
> 
> There must always be at least one mutable rule. The adoption of
> rule changes must never become completely impermissible.
> 
> History:
> Initial Immutable Rule 114, Jun. 30 1993
> Transmuted by Proposal 310 (Walker), Jun. 22 2013
> Amended by Proposal 327 (Walker), Jun. 24 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 331 (Mutable)
> 
> The Speaker shall choose Judges randomly from the set of qualified
> players.  The players qualified to judge a statement are the Speaker
> and those Voters who voted on the rule change whose voting period most
> recently ended, except for the player who invoked judgement, and the
> player (if any) most recently selected as the statement's Judge.
> 
> History:
> Initial Mutable Rule 214, Jun. 30 1993
> Amended by Proposal 331 (omd), Jun. 26 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 333 (Mutable)
> 
> The Speaker shall make one proposal distribution per 24 hours,
> numbering and publishing the text of each proposal submitted since the
> last distribution.  This starts each such proposal's prescribed voting
> period, which lasts 24 hours.
> 
> History:
> Initial Mutable Rule 205, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> Amended by Proposal 333 (omd), Jun. 26 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 340 (Mutable)
> 
> Within 24 hours of this Rule being enacted, the Speaker shall publish
> the names and email addresses of all registered players of Agora XX.
> 
> History:
> Enacted by Proposal 340 (Steve), Jun. 26 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 344 (Mutable)
> 
> Each year on June 30th at 00:04:30 UTC +1200 , the game shall end,
> and the Voter with the most points shall win. In case of a tie, all
> such Voters shall win simultaneously. At this time, no game actions
> may be taken and all timers shall pause. Each year on June 1st at
> 00:00 UTC the game shall resume and each player shall have eir points
> set to 0. At this time game actions may again be taken and all timers
> shall resume.
> 
> History:
> Initial Immutable Rule 112, Jun. 30 1993
> Amended for Vigintennial by decree, Jun. 17 2013
> Transmuted by Proposal 311 (omd), Jun. 23 2013
> Amended by Proposal 326 (Chuck), Jun. 24 2013
> Amended by Proposal 342 (Chuck), Jun. 26 2013
> Amended by Proposal 343 (Chuck), Jun. 26 2013
> Amended by Proposal 344 (Yally), Jun. 27 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 345 (Mutable)
> 
> 
> If a player proposes a rule change which is not adopted at the end
> of its voting period, that player must immediately forfeit the
> game.
> 
> History:
> Enacted by Proposal 345 (Blob), Jun. 27 2013
> 
> ----------------------------------------------------------------------
> 
> Rule 347 (Mutable)
> 
> 
> Players whose proposals are adopted shall receive 10 points.
> 
> History:
> Initial Mutable Rule 211, Jun. 30 1993
> Amended by Proposal 301 (Chuck), Jun. 19 2013
> Amended by Proposal 302 (Walker), Jun. 19 2013
> Amended by Proposal 332 (omd), Jun. 26 2013
> Amended by Proposal 347 (Chuck), Jun. 27 2013
> 
> ----------------------------------------------------------------------
> 
> 
> 

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