Updated version with no [] sections in rule text:
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Title: $$$$
Author: Gaelan
AI: 1

Create the power-1 rule “$$$” with this text:
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢
The Bankor is an office, responsible for tracking $$$. Gaelan is the initial
Bankor, and SHALL retain this office for at least 30 days.

$$$ is a entity switch, tracked by the Bankor in eir weekly report, with
possible values being all rational, non-negative numbers.

For an entity to gain X $$$ is to have its $$$ incremented by X.
For an entity to lose X $$$ is to have their $$$ decremented by X.

Any player MAY, by announcement, give another entity any amount of $$$ less than
or equal than the amount of $$$ they have. If they do so, they lose that amount
of $$$, and the other entity gains that amount of $$$.

No rule may cause the total of all $$$ switches to change, unless this only
occurs momentarily.

Any player may, without objection, cause this rule to amend the ruleset,
replacing all instances of ‘$$$’ with the text they specify. They may not do so 
if this has already been done in the last 30 days. It is ILLEGAL to refer to 
$$$ by any name other than one it has had in the past hour. Players SHOULD 
object
to the renaming of $$$ very sparingly. [To prevent scams or swear words,
probably]

Each office has a salary, which is a natural number. The salary
of each office is 1, except as otherwise defined by rule. The salary of
Rulekeepor, of Speaker, and of Prime Minister is 2. The salary of 
Promotor is 4.

Each player has a salary, equal to the total salary of all eir offices or the
value of this rule’s $$$ switch, whichever is lower.

Any player may, by announcement, claim eir salary. This causes this rule to 
lose an amount of $$$ equal to the eir salary, and the player to gain the same 
amount of $$$.
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢


[
$$$ being an entity switch means that rules can hold money. This allows
rules to act as “banks” holding money used in their operation.

I am trying to create a realistic economy, where there is a limited pool of
money. If we ever do need to print more money, we can do so with a proposal. I
will probably vote AGAINST such a proposal. :)
]

Amend Rule 2445, “How to Pend a Proposal,” to have this text:
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢
Imminence is a switch, tracked by the Promotor, possessed by proposals in the
Proposal Pool, whose value is either "pending" or "not pending" (default).

A player can flip a proposal's imminence to "pending" by announcement. If e does
so, he loses 20 $$$, the rule ‘$$$’ gains 10 $$$, and the proposal gains 10 $$$.
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢

Amend Rule 1607, “Distribution,” by appending the following text:
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢
If a player votes in the Agoran decision on a proposal, they lose 1 $$$ and the
proposal gains 1 $$$. If this would cause the player to have negative $$$, the
vote is INEFFECTIVE.
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢

Amend Rule 106, “Adopting Proposals,” by appending the following text to the
first paragraph [what happens when a proposal succeeds]:
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢
The author of the proposal gains an amount of $$$ equal to the proposal’s $$$,
and the proposal has its $$$ reset to 0.
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢

Amend Rule 106, “Adopting Proposals,” by appending the following text to the
second paragraph [what happens when a proposal fails]:
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢
The rule ‘$$$’ gains an amount of $$$ equal to the proposal’s $$$, and the
proposal has its $$$ reset to 0.
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢

Every player who votes on this proposal [not necessarily FOR] gains 100 $$$.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
> On Aug 14, 2015, at 4:19 PM, Kerim Aydin <[email protected]> wrote:
> 
> 
> 
> On Fri, 14 Aug 2015, Gaelan Steele wrote:
>> $$$ is a entity switch, tracked by the Bankor in eir weekly report, with
>> possible values being all rational, non-negative numbers.
>> 
>> [This being an entity switch means that rules can hold money. This allows
>> rules to act as “banks” holding money used in their operation.]
>> 
>> For an entity to gain X $$$ is to have its $$$ incremented by X.
>> For an entity to lose X $$$ is to have their $$$ decremented by X.
> 
> The mixing of [] text in the middle of a proposed Rule makes it unclear
> to me what's part of the Rule, which might be enough to throw the
> Rule change out.  Try putting all the comments at the end of each
> part (for good measure separated by two blank lines so it's clear
> it's not just a paragraph break).
> 
> -G.
> 
> 
> 

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