On Apr 17, 2017, at 9:28 AM, Kerim Aydin <ke...@u.washington.edu> wrote:
> On Sun, 16 Apr 2017, Aris Merchant wrote:
>> On Sun, Apr 16, 2017 at 9:42 PM, Quazie <quazieno...@gmail.com> wrote:
>>> Please define 'Lost and found department' - It seems to be a non-player
>>> entity capable of holding assets without restriction, and it seem to be
>>> impossible to fully restrict the lost and found department from holding any
>>> given asset?  Seems like it should be possible for ownerless assets to self
>>> destruct instead of ending up in the lost and found where presumably someone
>>> could end up removing them if they became ownerless (It seems like if a
>>> player stops being a player, the lost and found gets their stuff, and then
>>> anyone can take it no matter what that stuff is)?
>> 
>> I just had an idea. I'm probably insane, but it's an idea. What if
>> Agora could own assets? What if assets could own other assets? What if
>> the Lost and Found Department was an asset owned by Agora? Probably
>> ridiculous, but the possibilities...
> 
> This happened before (what hasn't? :) ) and is the reason the Lost and Found
> Dept exists.
> 
> Some version of the Assets Rule said "by default, any entity can own an 
> asset."
> 
> So Assets were transferred to persons not in the game.  Then to things
> that were not persons (random memory: someone transferred something to
> their potted plant).  Then finally, as you would expect, an Asset was
> transferred to itself.
> 
> So with a bunch of assets stuck with weird owners (and just sitting there),
> a general cleanup proposal created the Lost&Found.
> 
> For useful gameplay, we've had Banks and other official entities that
> could own assets, some version of that may have specified that Agora was
> the owner of things in the bank.

This is one of two reasons I’m strongly against trying to create a framework so 
general that all of Agora fits into it. The other is that boundaries between 
subsystems are where the interesting things happen.

-o

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