When I revise this, I will add in a discussion of game actions and I will
try to address how things done by Agora fall into the action model.

----
Publius Scribonius Scholasticus

On Sat, May 27, 2017 at 7:21 PM, Kerim Aydin <[email protected]> wrote:

>
>
> On Sat, 27 May 2017, Publius Scribonius Scholasticus wrote:
> > Interestingly, Suber’s ruleset leaves very basic actions such as joining
> > or leaving the game unregulated allowing them to occur in any manner.
>
> A good example of this is 'voting'.  I've played a handful of face-to-face
> Suber nomic games, and all of them have begun with a meta decision on
> voting.  Simultaneous or not?  Secret or not?  Invariably (in the games
> I've played), whatever meta decision is made on voting has more impact on
> the progess on the game then the rules themselves.
>
> > actions that automatically occur.
>
> But is this truly an action, or a passive change in the gamestate?
> R101 specifies that persons perform actions, which does not allow for
> automatic "actions".  One old judgement I made, that had wide discussion
> at the time (was protoed as a thesis), posits that only persons CAN
> initiate causality and actions (CFJ 1895).
>
> > In Agora the various categories which may take actions are entities,
> > players, persons, non-player persons, organizations, subsets of players,
> > and Agora.
>
> Again, are these actually "actions" when a non-person performs them?
> R2125 reads:
> >      Regulated Actions CAN only be performed as described by the
> >      Rules.
> The describe a few different ways of performing actions, by announcement,
> or as a dependent action (support/object/consent).  Both of these
> require a person to announce them.  Now, the Rules say that an
> Organization,
> or Agora, CAN "pay out" automatically, but it doesn't say that this
> is an "action".
>
> Now I see your argument:  (1) an "action" is any verb, (2) "pay out" is a
> verb, and so (3) when the rules say "an organization CAN pay out", it's
> saying that an organization CAN perform an action.  This is reasonably
> sensible.
>
> But an alternate line of thinking is (1) R101 maps game actions to persons,
> (2) actions elsewhere is short for "game actions" (3) R2125 says that
> regulated [game] actions only happen as described for persons, and (4)
> the only methods specified are "by announcement" or "by dependent
> action".  Anything else that happens (what you're calling "automatic
> actions") is actually a consequence without an actor - a cause set in
> motion by other player actions (again, borrowing from the thinking of
> CFJ 1895).
>
> To be clear, I'm not saying that the things that Agora CAN do don't
> happen, just that they aren't actions, but rather consequences of
> person actions.  (Nor am I arguing strongly for my line of reasoning,
> I'm just bringing it up as a subject worth exploring further for your
> thesis!)
>
>
>

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